Procession Engine
Démo disponible
About the game
Pas un énième jeu de construction de deck au tour par tour. Un bras de fer en temps réel où vous commandez une armée entière : vos bâtiments la génèrent, vos cartes la façonnent et deux voies déterminent quelle forteresse tombera la première.
Description d’origine sur Steam
Not another turn-based deckbuilder. Procession Engine is a real-time tug of war where your cards shape a whole army, not one hero.

Your stronghold on one side, theirs on the other, two lanes between. Armies march both ways, meet in the middle, and try to push through to the opposing stronghold. There are no turns. The enemy keeps building while you do, and the fight ends when a stronghold falls.

You don't play one hero. Your buildings spawn your army and your cards decide what it becomes: raise a new spawner mid-fight, arm a whole lane, or break a line with a spell. Cards ride a moving belt toward the edge, so play them or lose them.

54 buildings, from spawners and artillery to soul engines, each with three blueprint variants to find and upgrade. Socket elemental imbues onto them. Etch your best at the Workshop and they are already standing when the next fight begins.

Every building has four unique partners. Stand one flush against the right face of its partner and the pair forms an Accord, an extra bonus neither has alone. The yard lights the spots where an Accord would form, so where you build matters as much as which building you choose.

Bloomwardens: a living forest. Paint the battlefield in Bloom, grow your titans, create waves of sprouts to push the lane or bleed whatever comes at you.
Iron Concord: war industry. Forge mechanical frames, dock modules onto them, fight through with drone swarms, or level the lane with artillery.
Hollow Choir: a death cult. Use the souls of your own army, spread plague, raise what dies, or grow in power with sacrifices.

Carve a path through three acts of skirmishes, elites, bazaars, strange events, relic shrines and workshops. Each act belongs to a different enemy faction and ends at one of its two bosses. Over 250 cards and over 250 relics, blueprints, tempering and the Lattice's run-long investments mean no two processions march alike.

Win, and the rules turn against you. Ten stacking Trials, each twisting the war further, until winning at all is the achievement.






Informations sur la démo et la sortie
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Informations et visuels : Steam · Dernière vérification UTC