Commit!!!
已发行
About the game
一款讲述如何在软件行业生存的职业模拟类轻度肉鸽游戏。接下工作,继承别人留下的老旧单体系统,发布提交,修复自己埋下的程序错误,然后甩开那些在你睡觉时还在不断累积的技术债。房租快到期了,职业倦怠也真实存在,而你的银行余额和精神状态都是属性值。
Steam 原始说明
The legacy monolith is the final boss.
COMMIT!!! is a life-and-career simulation about being a software developer. You take jobs, ship commits, and inherit somebody else's undocumented monolith. Codebase debt is real and it fights back. Rent is due. The performance review is coming. Your bank balance and your nerves are both stats and only one of them refills overnight.
Ship the commit. Plan each day in slots, then resolve real development work through the Commit Pulse: feature work, bug-fixing, merge-conflict resolution, refactors, stack-trace hunts, and code review, each its own distinct minigame modeled on the operation it's named for. Land it clean for an Ace; fumble and you ship a hidden bug that QA may or may not catch before it reaches production.
The debt compounds while you sleep. The monolith is the antagonist. Refactor it, route around it, or drown in it, every unfixed bug and every shortcut is quality debt that comes due at ship time, when reliability is scored against what you actually left in the code.
Take the job, any job. Startups, enterprises, agencies, and one-off gigs each arrive with their own codebase, their own debt, and their own way of breaking your week. Interview for the offer, negotiate the salary right up to the brink, hold the job through weekly performance reviews, and earn raises or get fired after one too many rough weeks. Or incorporate: hit real traction and go founder, with a burn rate, a weekly revenue tick, and one hire whose commits aren't yours.
Then the AI era arrives. Mid-run, the industry shifts. Subscribe to an assistant and delegate your work faster, but it leaves AI Residue: invisible debt and bugs that hide behind a convincing "False Green." Learn to Trust But Verify, or ship someone else's hallucination under your name.
Ship and be seen. Post to the DevWire feed, gain followers, build a reputation or torch it with one bad take. Earn the unprompted nod of a Legendary Coder. The timeline never forgets.
Your career, a story. Events, choices, relationships, a cat, burnout, and an epilogue that remembers what you shipped and what you skipped. Careers end. This one gets a changelog.
Disclaimer: This game does not involve any programming. Mini games are based on timing skill.
COMMIT!!! is a life-and-career simulation about being a software developer. You take jobs, ship commits, and inherit somebody else's undocumented monolith. Codebase debt is real and it fights back. Rent is due. The performance review is coming. Your bank balance and your nerves are both stats and only one of them refills overnight.
Ship the commit. Plan each day in slots, then resolve real development work through the Commit Pulse: feature work, bug-fixing, merge-conflict resolution, refactors, stack-trace hunts, and code review, each its own distinct minigame modeled on the operation it's named for. Land it clean for an Ace; fumble and you ship a hidden bug that QA may or may not catch before it reaches production.
The debt compounds while you sleep. The monolith is the antagonist. Refactor it, route around it, or drown in it, every unfixed bug and every shortcut is quality debt that comes due at ship time, when reliability is scored against what you actually left in the code.
Take the job, any job. Startups, enterprises, agencies, and one-off gigs each arrive with their own codebase, their own debt, and their own way of breaking your week. Interview for the offer, negotiate the salary right up to the brink, hold the job through weekly performance reviews, and earn raises or get fired after one too many rough weeks. Or incorporate: hit real traction and go founder, with a burn rate, a weekly revenue tick, and one hire whose commits aren't yours.
Then the AI era arrives. Mid-run, the industry shifts. Subscribe to an assistant and delegate your work faster, but it leaves AI Residue: invisible debt and bugs that hide behind a convincing "False Green." Learn to Trust But Verify, or ship someone else's hallucination under your name.
Ship and be seen. Post to the DevWire feed, gain followers, build a reputation or torch it with one bad take. Earn the unprompted nod of a Legendary Coder. The timeline never forgets.
Your career, a story. Events, choices, relationships, a cat, burnout, and an epilogue that remembers what you shipped and what you skipped. Careers end. This one gets a changelog.
- Deterministic, seed-based runs, every run is a fresh industry to survive, each takes about 20-40 minutes depending on game mode
- Full gamepad support, built for Steam Deck (native 1280×800, pad-only playable)
- Retro phosphor-terminal aesthetic; an in-game Commiepedia of languages, industries, and the folklore of the craft
- 58 achievements, including the hidden approval of ten Legendary Coders
Disclaimer: This game does not involve any programming. Mini games are based on timing skill.






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信息与图片:Steam · 最后检查 UTC