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Matchinko

Wkrótce

nitzan.games LLCOdkryto Sep 21, 2026

About the game

Łącz świecące kryształy, aby zbudować planszę do pachinko, a następnie zasyp ją swoim zestawem kulek i zdobądź wybuchowo wysoki wynik. Przytulny, zimowy roguelite pełen wróżek, kafelków i zrządzeń losu: rozświetl każde miasteczko podczas wspinaczki do bossa — ale jeśli ominiesz choć jeden cel, rozgrywka dobiegnie końca.

Oryginalny opis ze Steam

Two games, one idea.

Matchinko is a match-3 puzzle that feeds a physics-driven pachinko payout, wrapped in a roguelite of tiles, ball loadouts, and a fate-navigated map.

First you build the board by matching.

Then you break it — raining your loadout of balls through the pegs you just made for a score that snowballs out of control.

You are the lamp keeper, travelling town to town. Charge the crystals, string the lights across the houses, and dispel the darkness that caps each town. Clear it, and the town shines.

[h2]Build, then break[/h2]

  • A single persistent board carries through your whole run — you compound it, you never restart it.

  • Spend your moves matching 3+ crystals: merged crystals rise a level and score exponentially more.

  • Then drop your ball loadout. Every peg and tile it touches pays out. A smart merge now is a jackpot later.

[h2]No two runs play alike[/h2]

Buy from the townsfolk between matches and your whole playstyle changes:

  • 30 fairies — 15 common, 10 rare, and 5 event-only legendaries — that orbit your board and bend the rules: magnets, midas coins, phoenix revivals, chain-lightning, and more.

  • 36 tiles — special pegs from splash detonations to greed engines, including 5 legendary "grow cards" that start small and snowball the longer you keep them.

  • 30 balls — a loadout deck across common, rare, and legendary tiers, plus 3 editions (Gilded, Radiant, Prismatic) that add a shine on top of the ball's own trick.

  • 11 events — risk/reward encounters on the map: wishing wells, enchanters, cursed bargains, ember altars. Push your luck or play it safe.

A climb to the boss

Every run is a 12-level branching climb. Each level is its own procedural winter town; a boss caps every third one. Bosses are known in advance, so your shopping has direction — buy to beat the rule you can see coming. Light all four towns and topple the final boss to win the run.

One miss away

Miss a level's target and the run ends immediately — back to a fresh board. Roguelite stakes, not casual comfort. Every ball counts.

Cozy on the outside

Hand-drawn snow-capped villages, chimney smoke, a lamplighter tending the post, drifting snow, and a garland of lights that fills in as you clear each town. The reward isn't just a coin count — it's a dark town coming to light.

  • Full keyboard and gamepad support with on-screen button prompts, plus rumble.

  • Built to run great on Steam Deck and desktop.

Informacje o wersji demo i premierze

Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC