Matchinko
Demnächst
About the game
Kombiniere leuchtende Kristalle zu einem Pachinko-Brett und lass dann dein Ballarsenal hindurchregnen, um eine explosive Punktzahl zu erzielen. Ein gemütliches Winter-Roguelite voller Feen, Kacheln und Schicksal: Erleuchte auf dem Weg zum Boss jede Stadt – doch verfehlst du auch nur ein Ziel, ist der Durchlauf vorbei.
Originalbeschreibung auf Steam
Two games, one idea.
Matchinko is a match-3 puzzle that feeds a physics-driven pachinko payout, wrapped in a roguelite of tiles, ball loadouts, and a fate-navigated map.
First you build the board by matching.
Then you break it — raining your loadout of balls through the pegs you just made for a score that snowballs out of control.
You are the lamp keeper, travelling town to town. Charge the crystals, string the lights across the houses, and dispel the darkness that caps each town. Clear it, and the town shines.
[h2]Build, then break[/h2]
A single persistent board carries through your whole run — you compound it, you never restart it.
Spend your moves matching 3+ crystals: merged crystals rise a level and score exponentially more.
Then drop your ball loadout. Every peg and tile it touches pays out. A smart merge now is a jackpot later.
[h2]No two runs play alike[/h2]
Buy from the townsfolk between matches and your whole playstyle changes:
30 fairies — 15 common, 10 rare, and 5 event-only legendaries — that orbit your board and bend the rules: magnets, midas coins, phoenix revivals, chain-lightning, and more.
36 tiles — special pegs from splash detonations to greed engines, including 5 legendary "grow cards" that start small and snowball the longer you keep them.
30 balls — a loadout deck across common, rare, and legendary tiers, plus 3 editions (Gilded, Radiant, Prismatic) that add a shine on top of the ball's own trick.
11 events — risk/reward encounters on the map: wishing wells, enchanters, cursed bargains, ember altars. Push your luck or play it safe.
A climb to the boss
Every run is a 12-level branching climb. Each level is its own procedural winter town; a boss caps every third one. Bosses are known in advance, so your shopping has direction — buy to beat the rule you can see coming. Light all four towns and topple the final boss to win the run.
One miss away
Miss a level's target and the run ends immediately — back to a fresh board. Roguelite stakes, not casual comfort. Every ball counts.
Cozy on the outside
Hand-drawn snow-capped villages, chimney smoke, a lamplighter tending the post, drifting snow, and a garland of lights that fills in as you clear each town. The reward isn't just a coin count — it's a dark town coming to light.
Full keyboard and gamepad support with on-screen button prompts, plus rumble.
Built to run great on Steam Deck and desktop.






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC