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Coilbound

Démo disponible

Goblin GamesDécouvert le Sep 21, 2026

About the game

Coilbound est un roguelike de dark fantasy où chaque ennemi est une carte aux attributs cachés. Descendez dans un donjon tortueux, analysez les capacités de chaque adversaire et choisissez votre chemin une carte après l'autre : frappez ou passez sans vous faire remarquer. Mais certains attributs refusent de disparaître : cela ne meurt pas quand cela meurt.

Description d’origine sur Steam

It doesn't die when it dies.

Coilbound is a dark fantasy roguelike about reading your enemies before you fight them. You descend a single coiling tunnel into the dark, and at every step the dungeon offers you two cards — one to the left, one to the right. Attack, or slip past. That single choice, made turn after turn, is the whole game.

Every enemy is a puzzle of traits

Each foe is a card that carries up to five hidden traits — seven for a boss. Poison that ignores your armor. A taunt that locks your other card away. Growth that makes waiting deadly. And immortality, which does exactly what it says. The traits sit on the card as small icons; click one and it opens into a full rule. Learning to read those traits — and deciding which fights to take and which to walk away from — is where Coilbound lives.

It doesn't die when it dies

Some traits refuse to end cleanly. Strike an immortal enemy and it shatters — then reassembles and comes back. A dying foe may lash out in one last desperate charge. Every enemy teaches you how it behaves, and the ones that break the rules are the ones you'll remember.

Descend, or don't

There is no perfect path down. Slipping past an enemy avoids the fight but leaves its trait working against you later. Attacking costs you now. Coilbound is built to keep that tension alive on every single turn — there is no dominant strategy waiting to be solved, only the enemy in front of you and the two cards in your hands.

Features

  • A dark fantasy roguelike played entirely through left/right card choices

  • Enemies built from stacked traits — up to five each, seven for bosses

  • Five playable classes, each reshaping how you read and answer the dungeon

  • 38 relics and 38 enemies to learn, combine, and counter

  • A 16-floor first ending, a 30-floor true ending, and an endless mode beyond

  • Full English and Korean support

  • Playable at your own pace — turn-based, no timing, no pressure but the choice itself

    How far you go isn't decided by how hard you can hit. It's decided by how well you read what's in front of you.

Informations sur la démo et la sortie

Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC