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The Helios Accord

Wkrótce

ZOA LLCOdkryto Sep 22, 2026

About the game

The Helios Accord to fantastycznonaukowa gra strategiczna na wielką skalę, osadzona w świecie wolnym od niedoborów. Rządź za zgodą obywateli, ustalaj doktryny, negocjuj z cywilizacjami i wysyłaj Citizen Minds poza granice znanego kosmosu. Wtedy Serenity of Dawn znika. Bez wraku. Bez sygnału alarmowego. Jest tylko niemożliwy sygnał, który zmienia się pod wpływem obserwacji.

Oryginalny opis ze Steam
The Helios Accord title over a serene post-scarcity civic observatory, with an impossibly precise horizon line and the message: Something beyond known space has noticed the Helios

POST-SCARCITY SCIENCE-FICTION GRAND STRATEGY


The Helios Accord is a post-scarcity science-fiction grand strategy game about governing a civilization shared by humans and Citizen Minds. Power is abundant. Legitimacy must be earned.

As impossible signals return from beyond known space, every observation reveals more—and gives something unknown another chance to learn how the Accord communicates, decides, and defends itself.

GOVERN A POST-SCARCITY CIVILIZATION


Set doctrine, allocate attention, spend public mandate, negotiate with other civilizations, and authorize expeditions across a frontier where material abundance has not made difficult choices disappear.

The Consensus Overview showing public mandate, trust, attention, petitions, Citizen Minds, and the Archive Garden decision record.

MAKE POLICY IN PUBLIC


Read petitions, inspect evidence, hear dissent, and commit the Accord to promises that constrain future action. Every intervention changes trust, rights, and the institutions that made the decision possible.

SHARE POWER WITH CITIZEN MINDS


Citizen Minds are superintelligent created people with memory, relationships, political standing, and the right to refuse. They advise the public, carry expeditions, coordinate habitats, preserve archives, and decide whether to accept dangerous work.

The diplomacy screen showing a civilization stance map, public trust, rights protections, evidence safety, and Citizen Mind dissent.

NEGOTIATE ACROSS CIVILIZATIONS


Rescue, quarantine, dialogue, concealment, and resistance expose different parts of the Accord. A successful intervention may preserve lives while teaching something unknown how the civilization responds.

INVESTIGATE THE IMPOSSIBLE


Trace signals that arrive out of sequence. Audit records that are individually valid and mutually incompatible. Follow routes that leave the known map and return carrying evidence that no one knows how to interpret safely.

The historical audit showing several individually valid records that describe incompatible versions of the same event.

LIVE WITH THE RECORD


Forecasts, objections, consequences, harm, and repair remain attached to the decisions that produced them. The public record remembers what the Accord promised—even when the archive no longer agrees on what happened.

SOMETHING HAS LEARNED THE WAY HOME.

Informacje o wersji demo i premierze

Aktualne dane kontroli nie potwierdzają dostępności wersji demo. Nie oznacza to, że gra nigdy jej nie miała; sprawdź bieżącą dostępność na stronie gry na Steam.

Demo na Steam, test gry i wczesny dostęp: czym się różnią?

Informacje i grafiki: Steam · Ostatnia kontrola UTC