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Specter Solace

Released

Spatial CubeDiscovered Sep 20, 2026

About the game

Specter Solace is a game inspired by Call of Duty Zombies and Retro Doom with a focus on strategic resource management. There are pickups hidden on every island. The player will need to collect these pickups to survive and progress, as enemies will become more numerous.

Original Steam description

Hey there, you found my game!



Specter Solace is a game inspired by Call of Duty Zombies and Retro Doom with a focus on strategic resource management. The art style was inspired, namely, by Battle Realms, a 2001 RTS game developed by Liquid Entertainment and published by Ubisoft.

This game has evolved significantly since day one. It now has a build in speedrunning timer, among other fundamental changes.

There are pickups hidden on every island. You as the player will need to collect these pickups to survive and progress, as enemies will become more numerous and agile.  

I spent 8 months developing this game with the sole purpose of completing a game project. My reasoning was that it was better to release something simple and playable rather than getting stuck trying to perfect a dream game like many other indie games.

I force myself to make this by paying the $100 publication fee so I won't give up. Despite that, this project had zero budget for assets and relied solely on free assets available across the internet.

The game loop is basically: explore, die, strategize, and repeat until you reach the end. The manual maybe outdated but worth checking out since there are no tutorial or input editor.

Good for when you are burnt out from playing competitive games, or from developing this game (I WANT TO MOVE ON FROM THIS PROJECT).

Demo and release information

No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.

Steam demo, playtest and Early Access: what is the difference?

Information & artwork: Steam · Last checked UTC