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Core Logistics

体験版あり

Amber Anchor Studio掲載日 Sep 21, 2026

About the game

Core Logisticsは、1台のバンから始めた運送会社をマップ全域に広がるネットワークへと成長させる経営シミュレーションです。受ける契約を選び、各貨物に適したトラックと免許を割り当て、空車走行を減らすよう仕事を連結しましょう。考える時間が必要なら、一時停止できます。

Steamの原文説明

BUILD A TRANSPORT COMPANY, ONE DECISION AT A TIME

Start with a single van and grow into a freight network that covers the whole map. You choose which contracts to take, which trucks to buy, and which regions to open. The clock runs while you decide, and pauses whenever you need to think.

CHOOSE WHICH CONTRACTS TO TAKE

A new set of contracts appears on the board every 6 hours. Each one shows what it pays, what it carries, how far it goes, and how long the trip could take: a range from the fastest route to the cheapest.

You have a limited number of trucks and a limited number of contract slots, so taking one job means turning down another.

CHAIN JOBS ONTO ONE TRUCK

Every empty run to the next pickup costs fuel and earns nothing. Pick a second job that loads where the first one drops off, then a third — up to three jobs on one truck, run back to back, with no empty driving in between.

You set the order. Every job's deadline keeps running while the jobs ahead of it are driving, so the wrong order makes the last one late. The map draws the whole run and marks each point where one job's drop-off is the next one's pickup.

THE MARKET AND THE ROADS CHANGE

Rates for a type of cargo can rise for a day or two, or fall. Now and then one very large job appears on the board. Each change is announced when it starts, marked on the offers it affects, and counts down in the top bar until it ends.

Roads change too. An accident makes one stretch slower; a closure shuts it completely. New routes go around it, but a truck already on its way has to drive through it.

BUY THE TRUCKS THE WORK NEEDS

There are eight kinds of trucks to buy, across six classes, and eleven types of cargo. Refrigerated cargo needs a reefer, liquids need a tanker, and oversized loads need a Heavy Haul truck.

A bigger truck costs more to run, and it still cannot take a job your licenses do not cover.

LICENSES UNLOCK NEW CARGO

Most licenses need the right trucks, a big enough company and enough reputation. Meet the requirements, pay the fee, and new work starts appearing on the board.

Licenses can also be lost. Sell the last truck that qualified you for one and it goes under review, then gets suspended: you can't take new jobs for that cargo until you re-certify.

BUILD A NETWORK ACROSS A GROWING WORLD

From Tier 3 you can send freight through hubs instead of driving every load direct. Small trucks feed a hub, larger trucks run between hubs. Each hub only clears so much cargo at a time, and overloading one backs up everything behind it.

New regions open as the company grows, each with its own cargo and its own roads. There are five company tiers, from a local courier to an operator working in every region.

AUTOMATE THE ROUTINE

From Tier 4 you can write standing orders: rules that accept contracts matching conditions you set, and assign a truck to them without asking you.

Automation charges a commission, always takes the Balanced route and never chains jobs, so dispatching by hand still pays better on any lane you watch yourself. Jobs a rule holds back wait at the top of the Spot Market for your decision.

At a glance

  • Real-time management — pause whenever you need to plan

  • Grow from a single van into a freight network across the whole map

  • Chain up to three jobs onto one truck, with no empty driving between them

  • Eight trucks and eleven types of cargo, each with its own rules

  • Licenses that unlock new cargo — and can be suspended if you slip

  • Market and road events — rates that rise and fall, accidents, closures

  • Build hub networks — avoid bottlenecks

  • Expand into new regions

  • Five company tiers

  • Optional dispatch automation for routine work

  • Reputation that unlocks better contracts

  • Single-player · Sandbox

体験版と発売について

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情報・画像:Steam · 最終確認 UTC