Little Lua & The Lost Six
Démo disponible
About the game
Six enfants sont arrachés à leur monde et projetés à Everbloom, un royaume empoisonné par le Fléau. Formez votre escouade, maîtrisez la magie du feu, de la glace et de la foudre, et combattez au fil des saisons changeantes pour libérer tous ceux que le Fléau a emportés, y compris vos propres parents.
Description d’origine sur Steam
Once upon a time, a mischievous girl named Lua was at school with her friends. Then came a blinding flash… and every child was gone.
They wake in Everbloom — a bright realm gone grey, sick with a shadow called the Blight. To find their way home, and free the families the Blight has stolen, six kids must become something more: a squad of young mages, armed with elemental magic and whatever courage they can muster.
Command a squad, not a lone hero. Direct all six kids at once, form them into tactical formations, and counter each enemy's weakness with the right element — fire, ice, or lightning. Chain status effects, exploit formation bonuses, and adapt on the fly as fights escalate.
Every run matters. Explore ancient trial-grounds, a blighted marsh, a maze grown by the Mystic Trees, and a plain of black smoke-towers — each guarded by escalating waves of enemies and capped by a boss fight. Difficulty scales from a gentle Kids mode all the way to Hard, where permadeath is real and the minotaurs don't go easy.
A hub to call home. Between runs, return to a walkable garden hub — train in the glade, sit by the companion campfire, and pet the critters who live there.
A story that remembers what you did. How many families you're able to save — and at what cost — shapes the ending you get. Not every victory feels the same.
Features:
Command a squad of six kids, each with their own elemental magic and playstyle
Weakness-based elemental combat: fire, ice, and lightning, with burn/chill/chain status effects
Formation bonuses that reward smart squad positioning
Four difficulty modes, from family-friendly Kids mode to permadeath Hard mode
A hand-crafted story campaign across shifting seasonal biomes, plus a secret wave-survival mode
A living garden hub between missions
Full storybook narration with an ending that reflects how your run went






Informations sur la démo et la sortie
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Informations et visuels : Steam · Dernière vérification UTC