MacroNode
Demnächst
About the game
MacroNode ist ein visuelles Automatisierungstool für Windows, mit dem du Makros erstellst, indem du Knoten auf einer Arbeitsfläche verbindest. Es verarbeitet Maus- und Tastatureingaben, erkennt Bildschirminhalte anhand von Bildern, Farben und OCR und unterstützt Verzweigungen, Variablen und Tastenkürzel. So kannst du echte programmierbare Arbeitsabläufe erstellen, ohne eine einzige Zeile Code zu schreiben.
Originalbeschreibung auf Steam
The computer should be doing this part
MacroNode is a visual editor for building the thing you do repeatedly for you. Drag nodes onto a canvas, connect them with wires, press Run. No scripting language, no config files, nothing to memorize before you get your first useful macro working.
It can see the screen
A macro that only clicks fixed coordinates breaks the moment a window moves or a list loads slowly. MacroNode can reacts to what is actually on screen:
Find Images and use the coordinates. Hand it a screenshot of a button, an icon or a checkbox and it finds it wherever it lands for you to click or do other actions.
Read text. OCR pulls numbers, names and status labels off the screen and into a variable, including from apps that will not let you select or copy anything. An optional second engine runs a local text recognition model for rotated lines, unusual fonts and text on busy backgrounds.
Watch a pixel. Check a color, wait for it to change, or react the moment it does. The simplest way to know a progress bar finished or a status light went green.
Wait for the right moment. Wait for an image, a window, a color or a file instead of guessing at a delay and hoping.
Searches can be limited to areas you draw or to a single monitor, so a check costs a few milliseconds instead of scanning your whole desktop.
Record it. Then edit it.
Press record, do the task once, stop. You get a node holding every movement, click and keypress with real timing.
you can open that recording and edit your macro with the same node editor. It lays out as a chain of cards, and the cards are the ordinary nodes you already know. A pause is a Delay. A click is a Mouse Click. A burst of typing collapses into one "43 key presses" card you can open up. Delete the stray click you did not mean to record. Retime a pause. Move a whole mouse path somewhere else without losing the shape of the movement. Go back, and the recording is updated, still a recording, turning a re-record into a quick fix.
It is a real program, not a click list
Loops, while loops, break and stop
Branches on images, text, pixels, windows, files and comparisons
Typed variables (number, text, Boolean, coordinate, color) declared in a side panel
Math nodes and a formula field, so "total * 1.2 + fee" simply works
Groups: fold a chunk of the graph into one reusable node with its own inputs and outputs
Parallel branches, error ports on anything that can fail, undo and redo, copy and paste, a minimap
Anything that can fail gets an error output, so a missing window or a file that never appeared routes somewhere sensible instead of killing the run halfway through.
Launch it the way that suits you
Hotkeys. Bind a workflow to a key. It runs in the background from any app.
Radial menu. Hold a key or a mouse button, a wheel appears, flick to the macro you want.
Time triggers. Run on a schedule: weekly, once, or when the app starts. Good for the report nobody remembers to pull on Monday.
See what it is doing
Nodes that read the screen has a live debug option to show where it detects its target. The overlay is invisible to screen captures, so it can never become something a later search matches. Has a live console, a variable watch that updates mid run, and a glow on whichever node is executing, and you debug by looking rather than guessing.
Games as well
The same screen reading and input nodes can handle repetitive in-game work
Yours, and offline
Everything runs on your machine. No account, no cloud, no telemetry. The AI text engine ships inside the app and never sends an image anywhere, which matters when the screen it is reading has your work on it. Workflows are plain files you can save, back up and pass to someone else. English and Spanish included.
Try it before you buy it
The free demo includes the whole editor and every node. It is capped at one hotkey binding and one radial slot. Time triggers plus saved custom nodes are reserved for the full version.





Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC