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This mountain? Got it from my gramps.

Demonstração disponível

favabean_worksDescoberto Sep 22, 2026

About the game

Um SRPG tático sobre Veil, herdeiro de um senhor caído, que encontra uma gruta inexplorada e financia a sua expedição arrendando terras a uma seita perseguida. Posiciona aliados únicos e tira partido das suas sinergias para conquistar o abismo. Demo: até ao cap. 9 (~5 h). Jogo completo: até ao cap. 20.

Descrição original no Steam

"This mountain? Got it from my gramps." is a tactical RPG currently under development. The game will be released as an Early Access title, with content being added and updated through future patches.

【About the Game】

Veil, the heir of a fallen lord, discovered a massive, unexplored cave that suddenly appeared along the path of a "red X" on an old map left by his grandfather. His funds for pursuing his dreams of music and exploration had dried up, and while spending his days in backbreaking day-labor jobs, Veil came up with a secret plan for a once-in-a-lifetime turnaround. It was to offer his campsites as a dojo to a persecuted "sect," thereby securing the funds for his expedition.

【Currently Playable Features & Systems】

  • This game is a tactical SRPG where the "positioning (tile distance)" and "synergy" of unique companions, centered around the leader Veil, dominate the battlefield.

  • Each companion possesses two unique passive skills that strengthen nearby allies.

  • Decide which positions to march them to and who to keep them close to, devising your own ultimate strategy to conquer the dangerous cave.

  • The demo version includes content up to Chapter 9, with approximately 5 hours of playtime.

  • The full version allows you to play up to Chapter 20.

【Characters】

• 🛡️ Saran / Class: Bishop

• [Skill 1: Solar Flare] (Range: 3 tiles)

When an ally within range attacks, they recover HP equal to half of the damage dealt.

• [Skill 2: Rapid Triage] (Range: 6 tiles)

Triggers right before an ally within range enters battle, restoring their HP ahead of the clash.

• 🏹 Zinc / Class: Archer

• [Skill 1: Tactical Advice] (Range: 3 tiles)

When an ally within range attacks, their strike is guaranteed to hit.

• [Skill 2: Scavenge] (Range: 3 tiles)

When an ally within range finishes a battle, they automatically scavenge a random weapon from the field.

• 🐾 Marron / Class: Beast Tamer

• [Skill 1: Feral Roar] (Range: 6 tiles)

When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.

• [Skill 2: Whirlwind] (Range: 3 tiles)

When an ally within range is targeted by an enemy, they completely evade the incoming attack.

• 🗡️ Olvan / Class: Thief

• [Skill 1: Instigate] (Range: 6 tiles)

When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

• [Skill 2: Trip-Up] (Range: 6 tiles)

When an enemy within range enters battle, the opposing enemy is afflicted with a movement-reducing Slow status.

• 🎵 Veil / Class: Bard (The Protagonist)

• [Skill 1: Golden Opportunity] (Range: 3 tiles)

Triggers when an ally within range enters battle. Their attack is guaranteed to be a Critical Hit.

• [Skill 2: Forage] (Range: 3 tiles)

When an ally within range finishes a battle, they automatically forage a random useful item from the field.

• 🪓 Kai / Class: Pirate

• [Skill 1: Raging Moon] (Range: 3 tiles)

When an ally within range attacks, half of the target enemy's Defense is added directly to the damage output.

• [Skill 2: Roaring Tides] (Range: 3 tiles)

Triggers right before an ally within range enters battle, cutting the damage they take by half.

• 🔮 Ethonia / Class: Mage

• [Skill 1: Blasting Fuse] (Range: 3 tiles)

When an ally within range attacks, their total number of attacks increases by 1.

• [Skill 2: Mirror Wall] (Range: 3 tiles)

Triggers right before an ally within range enters battle, completely negating any incoming damage and reflecting it back at the enemy.

• 👑 Benjamin / Class: Lord

• [Skill 1: Instigate] (Range: 6 tiles)

When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

• [Skill 2: Coercion] (Range: 3 tiles)

Triggers right before an enemy within range enters battle, afflicting the opposing enemy with the Vulnerable status.

• 🦄 Daisy / Class: Unicorn

• [Skill 1: Roar] (Range: 6 tiles)

When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.

• [Skill 2: Prototype] (Range: 3 tiles)

When an ally within range finishes a battle, their HP is restored.

• 💃 Xiaofan / Class: Dancer

• [Skill 1: Blast] (Range: 3 tiles)

When an ally within range attacks, their total number of attacks increases by +1.

• [Skill 2: Hustle Dance] (Range: 3 tiles)

When an ally within range finishes a battle, they are granted another action.

• 🛡️ Boris / Class: Guardian

• [Skill 1: Advice] (Range: 3 tiles)

When an ally within range attacks, their strike is guaranteed to hit.

• [Skill 2: Cease-And-Desist Order] (Range: 3 tiles)

When an ally within range is targeted by an enemy attack, that ally's physical attacks are sealed.

• 🐍 Tiara / Class: Medusa

• [Skill 1: Golden Opportunity] (Range: 3 tiles)

Triggers when an ally within range enters battle. Their attack is guaranteed to be a Critical Hit.

• [Skill 2: Defiler of Magic] (Range: 6 tiles)

When an ally within range is targeted by an enemy attack, that ally's magical attacks are sealed.

• 🪓 Seria / Class: Bandit

• [Skill 1: Blaze] (Range: 3 tiles)

When an ally within range attacks, half of that ally's Strength or Magic is added directly to the damage dealt.

• [Skill 2: Parry] (Range: 3 tiles)

Triggers when an enemy within range enters battle. Half of the damage received by the ally is reflected back at the enemy.

• 🏹 Fern / Class: Archer

• [Skill 1: Raging Moon] (Range: 3 tiles)

When an ally within range attacks, half of the target enemy's Defense is added directly to the damage dealt.

• [Skill 2: Forage] (Range: 3 tiles)

When an ally within range finishes a battle, they automatically forage a random useful item from the field.

• ⚔️ Neil / Class: Soldier

• [Skill 1: Instigate] (Range: 6 tiles)

When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

• [Skill 2: Scavenge] (Range: 3 tiles)

When an ally within range finishes a battle, they automatically scavenge a random weapon from the field.

• 🪓 Aldo / Class: Bandit

• [Skill 1: Instigate] (Range: 6 tiles)

When an ally within range enters battle, half of their missing HP (Max HP - Current HP) is added directly to their damage output.

• [Skill 2: Blaze] (Range: 3 tiles)

When an ally within range attacks, half of that ally's Strength or Magic is added directly to the damage dealt.

• 🐎 Gilbert / Class: Cataphract

• [Skill 1: Solar Flare] (Range: 3 tiles)

When an ally within range attacks, they recover HP equal to half of the damage dealt.

• [Skill 2: Parry] (Range: 3 tiles)

Triggers when an enemy within range enters battle. Half of the damage received by the ally is reflected back at the enemy.

• 🔫 Theo / Class: Shooter

• [Skill 1: Roar] (Range: 6 tiles)

When an ally within range enters battle, they are guaranteed to strike first with a pre-emptive attack.

• [Skill 2: Counterfeit] (Range: 4 to 5 tiles)

Triggers when an ally within range enters battle. Creates a duplicate of the enemy's equipped weapon.

• 🧙 Xenophen / Class: Wizard

• [Skill 1: Advice] (Range: 3 tiles)

When an ally within range attacks, their strike is guaranteed to hit.

• [Skill 2: Verdict] (Range: 3 tiles)

Triggers when an enemy within range enters battle, afflicting the enemy with a "Paralyzed" status.

Informações sobre a demo e o lançamento

Foi encontrada uma demo no Steam na última verificação. Antes de a descarregares, confirma no Steam se ainda está disponível na tua região.

Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?

Informações e imagens: Steam · Última verificação UTC