TryNextGameTrouvez votre prochain jeu
FR
← Retour aux découvertes

Escape Sequence

Disponible

One Mind GamesDécouvert le Sep 21, 2026

About the game

Escape Sequence est un racer synthwave où la circulation est une chanson et où les Wild Drivers la jouent avec vous. Faufilez-vous sur une autoroute côtière au couchant, enchaînez les frôlements, survivez à des rivaux IA qui conduisent comme vous — en solo, en LAN ou en ligne. Tout brille.

Description d’origine sur Steam
The freeway runs along the ocean, the sun refuses to set, and somewhere in
your mirror there's a driver who plays the game the way you do.


Escape Sequence is an endless synthwave driver in the spirit of the arcade
classics — curves that lean, hills that breathe, traffic that flows like sheet
music — rebuilt around one idea: the road is a score, and everyone plays
the same one.

WILD DRIVERS — RIVALS WHO ARE ALIVE

  • AI drivers hunt you from behind, weave the same traffic, fight the same
    storms and the same centrifugal pull — and sometimes lose, spectacularly.
  • Brush past a rival for bonus flow; outlast them and take their legend.

THE NEAR-MISS IS THE MELODY

  • Graze traffic to build near-miss chains: ×2, ×3… ×8 — flow is score and
    score is currency.
  • Slipstream behind civilians for a burst of speed. Ride the oncoming lanes
    if you dare — the pay is better on the wrong side of the road.

A ROAD WRITTEN BY A SEED

  • Every run's highway grows from one number: same seed, same traffic, same
    weather fronts, same curves — frame by frame, on every machine.
  • Day turns to night, rain turns to storm, and the coast forks into desert
    and neon city. Your lane at the gantry chooses the world ahead.
  • Three highway profiles: a lonely 1+1 coastal road, a 2+2 expressway, the
    full 3+3 boulevard — pick one or let the seed roll.

MULTIPLAYER WITHOUT EXCUSES

  • Steam invites — host, open the overlay, race a friend through
    Valve's relay. No IPs, no port forwarding.
  • Public games — host a public lobby or browse the list and jump in.
  • Score Duel, Last Sequence, Knockout — everyone drives the same
    seed; ghosts can't hurt you (optional bump mode if the lobby votes danger).
  • Honest LAN for the same couch, same switch, same night.

SOLO DISCIPLINES

  • Endless — the wall comes for everyone; the leaderboard remembers.
  • Checkpoint Run — the clock is the enemy. Time Attack — two
    minutes, every near-miss buys another second. Cruise — no stakes,
    just the ocean.

EVERYTHING FROM CODE

Every car, palm and thunderhead is built from code; every sound is synthesized
in-engine over an original synthwave soundtrack. A garage of six machines with
one law: identical hitbox — buying speed never buys safety. CRT filters
included, for those who remember.

Keyboard or gamepad. Solo, LAN, and online for up to 4 pilots.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC