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Joker's Last Call

Démo disponible

Byoungyoung GuDécouvert le Oct 15, 2026

About the game

Le One Card coréen renaît sous la forme d'un sombre roguelike de casino. Affrontez deux rivaux à la fois, cumulez les attaques et faites circuler la chaîne autour de la table, inversez-la avec un seul Joker et, à chaque combat, sortez une carte truquée de votre manche. Les reliques infléchissent les règles. Les tours les brisent.

Description d’origine sur Steam

Two against you. One trick card each battle. Take down the House.

Joker's Last Call is built on One Card, a fast Korean shedding game from the Crazy Eights family: match the suit or rank, stack attack cards into a growing penalty, and push it onto the next player. A short tutorial walks you through it.

Everyone draws from the same fixed deck — 52 cards and two Jokers — and nobody adds cards to it. Your edge comes from relics that stay on for the whole run, and a trick deck of up to five cards: each battle one is dealt to your sleeve, to use once. Relics are the rules. Tricks are the cheat.

DISCOVER KOREA'S ONE CARD

Joker's Last Call is based on One Card, a fast and fiercely competitive Korean card game rarely seen outside Korea. Match ranks or suits, stack draw penalties, and force the growing attack onto the next player—until someone breaks the chain.

Now that familiar Korean card-table chaos has been rebuilt as a dark casino roguelike, filled with rule-bending relics, ruthless rivals, and Jokers capable of reversing an entire match.

TURN DEFENSE INTO A COUNTERATTACK

Attack cards do not simply deal damage—they build a penalty that moves around the table. Defend with the right card, push the chain to the next rival, or hold your counter until the risk becomes unbearable.

ONE JOKER CAN FLIP THE ENTIRE MATCH

A Joker can stop a disaster or send it back across the table. Use it too early and you may have nothing left for the final hand. Wait too long and the house may collect first.

BUILD A RUN AROUND RULE-BENDING RELICS

Choose relics that alter draws, suits, attack chains, defense, and turn order. Build around aggression, counterplay, control, or survival—but adapt when the next reward refuses to fit your plan.

OUTPLAY TWO RIVALS AT ONCE

Every battle is a three-way contest. Rivals attack one another, exploit weak hands, and punish the player who loses control of the table. The safest move now may create the deadliest turn later.

FACE THE HOUSE'S MOST DANGEROUS PLAYERS

Climb a branching casino map, take risks at events and shops, defeat elite opponents, and confront bosses with distinct personalities and tactics.

THE LAST CARD IS NEVER SIMPLE

Special rules make finishing a hand dangerous. Plan your final cards, watch the attack chain, and never assume the match is over until the table is empty.

Korea's One Card. Reborn as a roguelike.
Stack the attack. Break the chain. Beat the house.

Informations sur la démo et la sortie

Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC