Elemental Bomb
Demo verfügbar
About the game
Elemental Bomb ist ein Survivor-ähnliches Spiel mit Bomberman-Elementen. Du spielst einen Pilz im Wald, besiegst Schleime mit Bomben, sammelst Beute und Belohnungen für das Beseitigen von Wellen, um stärker zu werden, und störst schließlich das Ritual der Schleime.
Originalbeschreibung auf Steam
Elemental Bomb is a survivor-like game blended with Bomberman elements. You play as a mushroom in the forest, defeat slimes using bombs, collect drops and wave-clear rewards to grow stronger, and ultimately disrupt the slimes' ritual.
— Survive and counterattack under the 5 waves of slimes' attacks (about 15 minutes per round).
Some notes that may be necessary:
1. Mushroom Bombs

There are four elemental bombs. When countering or being countered (bosses and elites have elemental attributes), they deal more or less damage.
Additionally, each bomb has other effects:
Wind: Can destroy hillocks (slows movement on them).
Fire: Wider cross-shaped explosion range.
Water: Can destroy terrain (boss slime attacks may randomly generate terrain).
Earth: Generates hillocks.
2. Buffs / Debuffs

DEBUFF (First row) are the boss's field effects.
BUFF (The rest) have a chance to drop when slimes die.
Row 1, Column 1: Slow — Timed DEBUFF.
Row 1, Column 2: Vulnerability — Timed DEBUFF.
Row 1, Column 3: Bomb Count Reduction — Timed DEBUFF.
Row 1, Column 4: Explosion Range Reduction — Timed DEBUFF.
Note: Capped BUFFs will convert to Timed BUFFs upon reaching their cap.
Row 2, Column 1: Speed Up — Capped BUFF.
Row 2, Column 2: Bomb Count Up — Capped BUFF.
Row 2, Column 3: Bomb Generation Time Reduction — Capped BUFF.
Row 2, Column 4: No Slowdown on Mounds — Timed BUFF.
Row 3, Column 1: Bomb Damage Immunity — Timed BUFF.
Row 3, Column 2: Explosion Range Up — Uncapped BUFF.
Row 3, Column 3: HP Up — Uncapped BUFF.
Row 3, Column 4: Critical Hit Rate Up — Capped BUFF.
3. Others
Experience it in the game (e.g. different slimes, other buffs, etc).
4. Supplement
Ascension: After clearing, there are 3 stages.
(Ascension 1: Increased terrain duration + increased debuff duration)
(Ascension 2: Increased slime attack + increased HP)
(Ascension 3: Increased slime attack range + increased boss count)
Endless Mode: Unlocked after Ascension 3.
Rankings: Expected to be based on Ascension 3 clear time.





Informationen zu Demo und Veröffentlichung
Bei der letzten Prüfung wurde eine Steam-Demo gefunden. Prüfe vor dem Herunterladen auf Steam, ob sie in deiner Region noch verfügbar ist.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC