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Sealed

已发行

FrontEngine Software收录日期 Sep 21, 2026

About the game

一座秘密设施的收容已经失控。里面的畸形怪物已经苏醒并开始猎杀,而你是最后一个尚未撤离的人。消灭所有敌对目标,突破封锁并抵达撤离点。解决它们,否则它们就会解决你。

Steam 原始说明

WELCOME TO SEALED

A black-site facility has lost containment.

The abominations built inside are faster than you, stronger than you, and no longer controlled. You're the last one out.

Nobody is coming for you. The doors are sealed. Clear the site, break the

lockdown, and get out.

NO TWO LEVELS ARE THE SAME

In Sealed, every level is fresh every single run: corridors, rooms, cover,

hazards, and every hostile in them. You will never memorize a route or camp a

known choke point.

Your objective never changes: neutralize every hostile and reach the glowing

extraction beacon. What changes is what's standing between you and the door.

THERE AREN’T JUST ENEMIES TO DEAL WITH

Some sectors lock extraction behind an additional objective, so you're forced

back out into the facility instead of just running for the exit:

Generators — stand beside each offline unit and power it up. Once the red light turns green, you’re good to go.

Keycard — the access card is stashed in a far room in a glass box. Get it.

Wall panels — three separate panels; activate every one and you’re off.

Extraction code — recover three code fragments scattered across the site, then enter the code at the door.

THE THINGS THEY BUILT

Six archetypes, each with vastly different abilities:

Shambler — a rotted brute. Slow, relentless, hits like a truck.

Spitter — hangs back at range and punishes you for standing still.

Crawler — fast, fragile, and right behind you.

Behemoth — a walking wall. You’ll need that shotgun.

Bloater — sprints at you and detonates. Kill it before it kills you.

The Guardian — a towering abomination that fights at every range. Eliminate it, and extraction is clear.

YOUR LOADOUT

Pipe Wrench — not so great far away, but hits hard at close distance.

Pistol — semi-auto pistol, great in a pinch or when sneaking by.

Assault Rifle — traditional full-auto rifle, makes great work of common enemies.

Shotgun — huge damage up close, but feels like a mouse’s cough when far away.

MUSIC THAT WATCHES

The soundtrack isn't a traditional playlist; it's generated live and reacts to your run. It

sits low while you're stalking an enemy, and amps up as things get dire. When it gets loud, you’ll already know why.

试玩版与发售信息

当前检查数据尚未确认有可用的试玩版。这并不代表该游戏从未提供过试玩版;请前往其 Steam 页面查看最新情况。

Steam 试玩版、游戏测试与抢先体验有什么区别?

信息与图片:Steam · 最后检查 UTC