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Sealed

発売済み

FrontEngine Software掲載日 Sep 21, 2026

About the game

秘密施設で封じ込めが破られた。内部の忌まわしい怪物たちは目覚め、獲物を狩っている。そして、脱出できる最後の一人があなただ。すべての敵を排除し、封鎖を突破して回収地点へ到達せよ。やられる前に、やれ。

Steamの原文説明

WELCOME TO SEALED

A black-site facility has lost containment.

The abominations built inside are faster than you, stronger than you, and no longer controlled. You're the last one out.

Nobody is coming for you. The doors are sealed. Clear the site, break the

lockdown, and get out.

NO TWO LEVELS ARE THE SAME

In Sealed, every level is fresh every single run: corridors, rooms, cover,

hazards, and every hostile in them. You will never memorize a route or camp a

known choke point.

Your objective never changes: neutralize every hostile and reach the glowing

extraction beacon. What changes is what's standing between you and the door.

THERE AREN’T JUST ENEMIES TO DEAL WITH

Some sectors lock extraction behind an additional objective, so you're forced

back out into the facility instead of just running for the exit:

Generators — stand beside each offline unit and power it up. Once the red light turns green, you’re good to go.

Keycard — the access card is stashed in a far room in a glass box. Get it.

Wall panels — three separate panels; activate every one and you’re off.

Extraction code — recover three code fragments scattered across the site, then enter the code at the door.

THE THINGS THEY BUILT

Six archetypes, each with vastly different abilities:

Shambler — a rotted brute. Slow, relentless, hits like a truck.

Spitter — hangs back at range and punishes you for standing still.

Crawler — fast, fragile, and right behind you.

Behemoth — a walking wall. You’ll need that shotgun.

Bloater — sprints at you and detonates. Kill it before it kills you.

The Guardian — a towering abomination that fights at every range. Eliminate it, and extraction is clear.

YOUR LOADOUT

Pipe Wrench — not so great far away, but hits hard at close distance.

Pistol — semi-auto pistol, great in a pinch or when sneaking by.

Assault Rifle — traditional full-auto rifle, makes great work of common enemies.

Shotgun — huge damage up close, but feels like a mouse’s cough when far away.

MUSIC THAT WATCHES

The soundtrack isn't a traditional playlist; it's generated live and reacts to your run. It

sits low while you're stalking an enemy, and amps up as things get dire. When it gets loud, you’ll already know why.

体験版と発売について

現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。

Steamの体験版、プレイテスト、早期アクセスの違いは?

情報・画像:Steam · 最終確認 UTC