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Sealed

Disponible

FrontEngine SoftwareDécouvert le Sep 21, 2026

About the game

Un site clandestin a subi une rupture de confinement. Les abominations qui s'y trouvent sont réveillées et chassent, et vous êtes le dernier à pouvoir sortir. Éliminez tous les ennemis, brisez le confinement et rejoignez le point d'extraction. Réglez-leur leur compte, ou ils régleront le vôtre.

Description d’origine sur Steam

WELCOME TO SEALED

A black-site facility has lost containment.

The abominations built inside are faster than you, stronger than you, and no longer controlled. You're the last one out.

Nobody is coming for you. The doors are sealed. Clear the site, break the

lockdown, and get out.

NO TWO LEVELS ARE THE SAME

In Sealed, every level is fresh every single run: corridors, rooms, cover,

hazards, and every hostile in them. You will never memorize a route or camp a

known choke point.

Your objective never changes: neutralize every hostile and reach the glowing

extraction beacon. What changes is what's standing between you and the door.

THERE AREN’T JUST ENEMIES TO DEAL WITH

Some sectors lock extraction behind an additional objective, so you're forced

back out into the facility instead of just running for the exit:

Generators — stand beside each offline unit and power it up. Once the red light turns green, you’re good to go.

Keycard — the access card is stashed in a far room in a glass box. Get it.

Wall panels — three separate panels; activate every one and you’re off.

Extraction code — recover three code fragments scattered across the site, then enter the code at the door.

THE THINGS THEY BUILT

Six archetypes, each with vastly different abilities:

Shambler — a rotted brute. Slow, relentless, hits like a truck.

Spitter — hangs back at range and punishes you for standing still.

Crawler — fast, fragile, and right behind you.

Behemoth — a walking wall. You’ll need that shotgun.

Bloater — sprints at you and detonates. Kill it before it kills you.

The Guardian — a towering abomination that fights at every range. Eliminate it, and extraction is clear.

YOUR LOADOUT

Pipe Wrench — not so great far away, but hits hard at close distance.

Pistol — semi-auto pistol, great in a pinch or when sneaking by.

Assault Rifle — traditional full-auto rifle, makes great work of common enemies.

Shotgun — huge damage up close, but feels like a mouse’s cough when far away.

MUSIC THAT WATCHES

The soundtrack isn't a traditional playlist; it's generated live and reacts to your run. It

sits low while you're stalking an enemy, and amps up as things get dire. When it gets loud, you’ll already know why.

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC