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Holdfast DevelopmentDescoberto Sep 20, 2026

About the game

Snake, mas cada pedaço de comida transforma-se numa parte funcional do corpo. Morde o teu próprio corpo e essa parte detona. Torres, veneno, sacos explosivos — o teu comprimento é o teu equipamento, as tuas munições e aquilo que te bloqueia o caminho. Quinze vagas. Três bosses.

Descrição original no Steam

YOUR BODY IS YOUR DECK. BITE IT.

Every piece of food you eat becomes a working part of your body. A Fang Turret shoots.

A Venom Gland trails poison. A Blast Sac smoulders.

And when you deliberately steer your head into your own body, that part detonates.

That is the whole game. Growing makes you stronger and harder to steer. Biting

makes you weaker and gets you out of trouble. Every second you are deciding which of

those you need more.

LENGTH IS THE PROBLEM AND THE SOLUTION

  •  Fourteen body parts, each with a passive that runs constantly and a detonate that fires once. Stack Storm Batteries next to turrets. Put an Echo Scale between two bombs. Find out what a Glut Sac does to its neighbours.

  • Your body is a wall — to your enemies, and to you. Coil around a boss to pen it in

and you have penned yourself in too. Chewing back out costs you time you may not have.

  • Two ways to detonate. Bite a part you choose, where you choose, and stand still

for it. Or drop your tail as a live charge, walk away, and set it off when something

is standing on it.

FIFTEEN WAVES, THREE BOSSES, ONE RUN

  • A run is about fifteen minutes. Death ends it. There is no mid-run save.

  • Five enemy types that each break a different habit. Spitters punish turtling. Tanks

chew through your body — the only thing in the game that can.

  • The Shepherd kites and summons. The Collector ignores you and eats your food

to heal. The World Serpent is a rival snake with its own body, its own tail, and

the habit of biting it.

  • Between waves, draft one of three new parts — and choose where on your body it goes.

ENDLESS

Then do it forever. Endless mode keeps generating waves past the fifteenth, with the

bosses coming back around and the pressure compounding until something kills you. Your

deepest runs are kept.

Informações sobre a demo e o lançamento

Os dados da verificação atual não confirmam nenhuma demo. Isto não significa que o jogo nunca tenha tido uma; consulta a página do Steam para saberes a disponibilidade atual.

Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?

Informações e imagens: Steam · Última verificação UTC