Legacy: The Card Game
Démo disponible
About the game
Un jeu de cartes 1 contre 1 gratuit avec une particularité : les deux joueurs invoquent des Ennemis sur un terrain commun, et chacun peut les tuer pour gagner des points de Legacy. Votre Legend affronte la leur pour déterminer qui laissera derrière soi le plus grand Legacy. Faites preuve de stratégie pour jouer des cartes qui vous aident, leur nuisent ou ajoutent un peu de chaos à la partie.
Description d’origine sur Steam
Legacy: The Card Game brings new, one-of-a-kind gameplay to TCGs. In Legacy, players command Legends to battle enemies in a unique open field style of play to gain Legacy points. Your cards do not battle your opponent's cards; instead, both you and your opponent play Foes that your Legends can defeat to increase your Legacy. Each Legend can attack any of the Foes on the field or complete any Side Quests, regardless of which deck they came from.
Features:
Legend, Foe, Ally, Side Quest, and Ability cards. Build decks around your chosen Legend.
Shared field. Every Foe and Side Quest played is available to both players.
Placement matters! Ally, Wild, and Enemy territory adds another strategic layer to card placement.
Use the abilities of your Legend and Allies, as well as Ability cards you acquire throughout the game.
Some Foes drop Loot, typically in the form of strong Ability cards.
Unique "Impetus" resource system.
All cards have effects.
Built-in Tournament mode, compete against any combination of bots and players.
Build and save as many decks as you can think of.
The Open Field
Every card you or your opponent play is a target for BOTH of you. Fill the field with Foes that are ideal for you and a nightmare for your opponent. Attack and defeat Foes that your opponent has played to impact their gameplan... and watch them do the same to you.
Impetus
Impetus is the resource in Legacy: The Card Game.
Each Legend gains 1 Impetus per turn, but they also gain 1 Impetus for each Foe their player adds to the field. Impetus is needed to attack targets in Wild or Enemy Territory, complete Side Quests, play Allies, and use most ability cards. In order to gain the Impetus you need to win the game, you will have to play many Foes.
Cards
Decks are built with 4 main types of cards:
Legends - The centerpiece of your deck. The protagonist, if you will. Generally has unique abilities, high stats, or both. Can attack targets, complete Side Quests, and use abilities. Your Legend starts on the field and remains there, it does not need to be drawn or played.
Foes - The cards that make up most of your deck and the primary means of gaining Impetus and Legacy. Can be played anywhere on the field and attacked by either Legend or their Allies. Many Foes have abilities and/or drop Loot.
Allies - Can be played in Allied Territory (closest row) and attack other Foes or opponent's Allies. Costs Impetus to play, but does not require Impetus to attack. Allies can have abilities, drop loot, and grant Legacy to your opponent when defeated. If an Ally defeated a Foe, the allied Legend receives half the Foe's Legacy instead of the full amount. Your opponent's Legend can attack your Allies, and of course the same goes for you.
Side Quests - The primary non-character "effect" card in Legacy: The Card Game. Side Quests are automatically played to the field when drawn and can be activated the turn they are played. Side Quests often empower your Legend, weaken the other, or change the state of the field or game in some way that (hopefully) gives you an advantage. As with Foes, any Side Quest on the field can be completed by either Legend. If your opponent leaves a Side Quest on the field that is critical to their victory and you complete it instead, that alone can be enough to win the game.
Ease of Play
Legacy: The Card Game is free to play, easy to learn, and ready for strategy-loving gamers to find the best ways to leave behind the greatest Legacy.






Informations sur la démo et la sortie
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