TryNextGameTrova il tuo prossimo gioco
IT
← Torna alle scoperte

Blame the Wind

In arrivo

Ædrift StudioScoperto Sep 21, 2026

About the game

Un duello d'artiglieria a turni sullo sfondo di una città distruttibile. Leggi il vento, imposta l'angolazione e scaglia contro il rivale una banana, una baguette o un cocente rimpianto. 16 combattenti strampalati da sbloccare, esportazione di GIF con un tasto e modalità rétro CRT + EGA. Niente attività ripetitive, niente vantaggi a pagamento, niente paura di perdersi qualcosa. Solo caos da divano.

Descrizione originale su Steam

"Read the wind. Blame the wind. Repeat."

Blame the Wind is a turn-based artillery duel fought across a fully destructible city skyline. A love letter to the DOS-era classics, rebuilt to actually feel good. Two fighters, two rooftops, one gusting wind, and the slow-dawning horror that you set your power way too high.

Set your angle, account for the wind, and lob something ridiculous at your rival. Miss, and you've got no one to blame but the breeze. Can't clear that skyscraper? Blow a hole straight through it. The skyline is built fresh every match, so no two duels ever start the same and every shot reshapes the battlefield.

Made to be clipped. Every match is built to produce a great ten-second moment . . . A wind-blown trick shot, a last-second comeback, a truly idiotic self-KO. Hit one button to export your best rally as a shareable GIF, straight to disk. Your highlight reel makes itself.

Flip on the CRT mode. One toggle in Settings swaps the whole game into a scanline-soaked retro look straight out of 1991. It's the "then vs now" money shot. Prefer the plain DOS look? Right beside it sits an EGA mode: the classic flat 16-colour palette, no scanlines, all attitude.

Pure skill, zero nonsense. Every fighter plays identically. No pay-to-win, no unfair advantages, no meta to memorise. Just you, the angle, the power, and the wind.

Collect a cast of gloriously silly fighters. Unlock 16 characters — a grudge-holding gorilla, a duck who thinks he's an admiral, a business pigeon with a briefcase, a goth toaster that fires scalding regret — by playing and doing daft things. Earn Bananas each match and spend them on whoever makes you grin. No timed events, no fear of missing out, nobody ever locked out of anything. You just play.

Grab a friend. Local hotseat for the person sitting right next to you. Trash talk is a core mechanic, or take on a CPU that aims like a human, not a cheater. (Online multiplayer is planned for after launch.)

Five minutes or fifty. Boot it up, lob some bananas, drop it when you're done. It respects your time. It isn't work — It's just fun.

Features

  • Turn-based artillery — easy to learn, impossible to blame the wind for

  • Procedural, fully destructible city skylines — every shot reshapes the board

  • One-button GIF export — turn your best shot into a shareable clip instantly

  • CRT + EGA retro modes — flip either on in Settings: scanline-soaked CRT, or the flat 16-colour DOS look

  • 16 unlockable fighters (with more over time), all cosmetic, all daft

  • Local hotseat + single-player vs a human-like CPU

  • Online multiplayer planned for after launch

  • Earn-only Bananas — no real-money currency, no pay-to-win, no FOMO

  • Controller support for both players

  • Juice by the bucket: screenshake, chunky explosions, flying debris, KO slow-mo

Informazioni sulla demo e sull’uscita

I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.

Demo di Steam, playtest e accesso anticipato: qual è la differenza?

Informazioni e immagini: Steam · Ultima verifica UTC