Blame the Wind
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About the game
Un duel d'artillerie au tour par tour sur fond de ville destructible. Lisez le vent, réglez votre angle et lancez une banane, une baguette ou un regret brûlant sur votre rival. 16 combattants loufoques à débloquer, exportation de GIF en un bouton et modes rétro CRT + EGA. Ni corvée répétitive, ni avantage payant, ni peur de rater quelque chose. Juste du chaos sur canapé.
Description d’origine sur Steam
"Read the wind. Blame the wind. Repeat."
Blame the Wind is a turn-based artillery duel fought across a fully destructible city skyline. A love letter to the DOS-era classics, rebuilt to actually feel good. Two fighters, two rooftops, one gusting wind, and the slow-dawning horror that you set your power way too high.
Set your angle, account for the wind, and lob something ridiculous at your rival. Miss, and you've got no one to blame but the breeze. Can't clear that skyscraper? Blow a hole straight through it. The skyline is built fresh every match, so no two duels ever start the same and every shot reshapes the battlefield.
Made to be clipped. Every match is built to produce a great ten-second moment . . . A wind-blown trick shot, a last-second comeback, a truly idiotic self-KO. Hit one button to export your best rally as a shareable GIF, straight to disk. Your highlight reel makes itself.
Flip on the CRT mode. One toggle in Settings swaps the whole game into a scanline-soaked retro look straight out of 1991. It's the "then vs now" money shot. Prefer the plain DOS look? Right beside it sits an EGA mode: the classic flat 16-colour palette, no scanlines, all attitude.
Pure skill, zero nonsense. Every fighter plays identically. No pay-to-win, no unfair advantages, no meta to memorise. Just you, the angle, the power, and the wind.
Collect a cast of gloriously silly fighters. Unlock 16 characters — a grudge-holding gorilla, a duck who thinks he's an admiral, a business pigeon with a briefcase, a goth toaster that fires scalding regret — by playing and doing daft things. Earn Bananas each match and spend them on whoever makes you grin. No timed events, no fear of missing out, nobody ever locked out of anything. You just play.
Grab a friend. Local hotseat for the person sitting right next to you. Trash talk is a core mechanic, or take on a CPU that aims like a human, not a cheater. (Online multiplayer is planned for after launch.)
Five minutes or fifty. Boot it up, lob some bananas, drop it when you're done. It respects your time. It isn't work — It's just fun.
Features
Turn-based artillery — easy to learn, impossible to blame the wind for
Procedural, fully destructible city skylines — every shot reshapes the board
One-button GIF export — turn your best shot into a shareable clip instantly
CRT + EGA retro modes — flip either on in Settings: scanline-soaked CRT, or the flat 16-colour DOS look
16 unlockable fighters (with more over time), all cosmetic, all daft
Local hotseat + single-player vs a human-like CPU
Online multiplayer planned for after launch
Earn-only Bananas — no real-money currency, no pay-to-win, no FOMO
Controller support for both players
Juice by the bucket: screenshake, chunky explosions, flying debris, KO slow-mo






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC