Blame the Wind
Demnächst
About the game
Ein rundenbasiertes Artillerieduell vor einer zerstörbaren Stadtkulisse. Lies den Wind, stelle deinen Winkel ein und schleudere eine Banane, ein Baguette oder sengende Reue auf deinen Rivalen. 16 alberne Kämpfer zum Freischalten, GIF-Export auf Knopfdruck und CRT- + EGA-Retromodi. Kein Grind, kein Pay-to-win, keine Angst, etwas zu verpassen. Nur Couch-Chaos.
Originalbeschreibung auf Steam
"Read the wind. Blame the wind. Repeat."
Blame the Wind is a turn-based artillery duel fought across a fully destructible city skyline. A love letter to the DOS-era classics, rebuilt to actually feel good. Two fighters, two rooftops, one gusting wind, and the slow-dawning horror that you set your power way too high.
Set your angle, account for the wind, and lob something ridiculous at your rival. Miss, and you've got no one to blame but the breeze. Can't clear that skyscraper? Blow a hole straight through it. The skyline is built fresh every match, so no two duels ever start the same and every shot reshapes the battlefield.
Made to be clipped. Every match is built to produce a great ten-second moment . . . A wind-blown trick shot, a last-second comeback, a truly idiotic self-KO. Hit one button to export your best rally as a shareable GIF, straight to disk. Your highlight reel makes itself.
Flip on the CRT mode. One toggle in Settings swaps the whole game into a scanline-soaked retro look straight out of 1991. It's the "then vs now" money shot. Prefer the plain DOS look? Right beside it sits an EGA mode: the classic flat 16-colour palette, no scanlines, all attitude.
Pure skill, zero nonsense. Every fighter plays identically. No pay-to-win, no unfair advantages, no meta to memorise. Just you, the angle, the power, and the wind.
Collect a cast of gloriously silly fighters. Unlock 16 characters — a grudge-holding gorilla, a duck who thinks he's an admiral, a business pigeon with a briefcase, a goth toaster that fires scalding regret — by playing and doing daft things. Earn Bananas each match and spend them on whoever makes you grin. No timed events, no fear of missing out, nobody ever locked out of anything. You just play.
Grab a friend. Local hotseat for the person sitting right next to you. Trash talk is a core mechanic, or take on a CPU that aims like a human, not a cheater. (Online multiplayer is planned for after launch.)
Five minutes or fifty. Boot it up, lob some bananas, drop it when you're done. It respects your time. It isn't work — It's just fun.
Features
Turn-based artillery — easy to learn, impossible to blame the wind for
Procedural, fully destructible city skylines — every shot reshapes the board
One-button GIF export — turn your best shot into a shareable clip instantly
CRT + EGA retro modes — flip either on in Settings: scanline-soaked CRT, or the flat 16-colour DOS look
16 unlockable fighters (with more over time), all cosmetic, all daft
Local hotseat + single-player vs a human-like CPU
Online multiplayer planned for after launch
Earn-only Bananas — no real-money currency, no pay-to-win, no FOMO
Controller support for both players
Juice by the bucket: screenshake, chunky explosions, flying debris, KO slow-mo






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC