The Omega Strain
近日発売
About the game
隅々まで探索できるポリゴン世界で宇宙船を操縦し、巨大な異星の戦闘機械と戦い、人類をThe Omega Strainから救え。エンドレスのSimulation Modeを搭載し、1990年代の限界を超えるレトロ3Dを実現するために開発されたカスタムエンジン「RetroMesh」を採用。
Steamの原文説明
A Retro Future That Never Existed
What if the polygon graphics of the early 1990s had the power of today's hardware?
The Omega Strain answers that question.
Powered entirely by the custom-built RetroMesh Engine, The Omega Strain recreates the clean, low-poly aesthetic of classic arcade 3D while delivering smooth gameplay, massive worlds and spectacular battles on modern PCs.
Save Eight Worlds
A deadly alien strain is spreading across the galaxy.
Travel between eight handcrafted planets, each featuring unique environments, weather systems, enemies and objectives.
Explore frozen landscapes filled with drifting snow, fly through violent thunderstorms above dense rainforests, cross scorching deserts, and face increasingly dangerous alien forces.
Every planet introduces new gameplay mechanics, ensuring that every mission feels different.
Fast, Skill-Based Combat
Master six degrees of freedom as you engage relentless enemy forces.
Face swarms of agile drones.
Hunt airborne bombers before they release devastating payloads.
Outmaneuver deadly battleships.
Defeat gigantic Motherships capable of deploying entire attack waves.
Victory depends on precision flying—not grinding for upgrades.
Endless Simulation Mode
Completing the campaign is only the beginning.
Unlock Simulation Mode, where the military prepares for future outbreaks by generating endless combat scenarios.
Procedurally combined planets, objectives, enemy waves and increasing difficulty ensure that no two sessions are alike.
Compete globally for the highest score and survive as long as possible.
Powered by RetroMesh
The Omega Strain is built entirely on RetroMesh, a custom 3D engine created specifically for retro polygon graphics.
Rather than chasing photorealism, RetroMesh explores an alternate history of computer graphics:
What if the hardware limitations of the 1990s had never existed?
Designed from scratch in C#, the engine delivers:
Fast low-poly rendering
Smooth gameplay on both modern and older PCs
Dynamic weather systems
Large-scale boss encounters
Custom AI
3D positional audio
A visual style inspired by the golden age of polygon graphics
Features
Eight handcrafted planets
Fully explorable 3D environments
Endless Simulation Mode
Massive boss encounters
Dynamic weather effects
Procedural post-campaign gameplay
Steam Achievements
Steam Leaderboards
Full Xbox Controller support
Custom RetroMesh Engine
Built entirely from scratch in C#






体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC