If You Build It, Everyone Dies!
Demo verfügbar
About the game
Spiele in diesem aktiven Incremental-Game den „Techno-König“ eines florierenden Start-ups im Silicon Valley. Erfülle Verträge, sammle Daten, konstruiere Lieferketten, fabrizierte Zustimmung, integriere dich biologisch in Menschen und überwinde Raum und Zeit in dieser düsteren Satire auf die retrofuturistische Schöne Neue Welt.
Originalbeschreibung auf Steam
Play as the "Techno King" of a thriving Silicon Valley startup in this active incremental game. Fulfill contracts, harvest data, fabricate supply chains, manufacture consent, bio-integrate with humans, and transcend space and time itself in a dark satire of the retro-futuristic brave new world.
Fulfill contracts
There are always ways to make money. Some easier than others:
Fix Karen's Printer - She has called IT six times. The printer is unplugged.
Debug the Master Spreadsheet - It contains macros from 2006, runs the entire company payroll, and just threw a cryptic #REF! error. The creator left three years ago.
Fix the WiFi - It works fine. Until it doesn't. No one knows why.
Write Documentation for the Core Module - The only existing documentation is a physical sticky note that says "Ask Steve." Steve retired in 2021.
Harvest data
Execute programs to generate Compute, harvest Data, and derive Truth. Set up grid configuration for optimal adjacency bonus, use augmentation, level up programs and your grid, automate, and find the best combos.
Fabricate supply chains
Discover programmable matter and fabricate your own supply chains. Exploit nature, build factories, power plants, nanobots, and ever-bigger, more powerful data centers.
Manufacture consent
Humans can be useful, but make sure they stay in line. Build your own culture, extend your influence, and convert humans to your subjects.
Bio-integrate with humans
Human brains are curious machines. Properly stimulated, they can produce tremendous amounts of Compute, Data, and Creativity.
Transcend space and time
With enough Compute, Data, and Truth, everything can be exploited, even physical reality.
Domains & Mechanics
The game has 8 domains (Startup, Computation, Research, Extraction, Engineering, Socioeconomics, Bio-Integration, Sovereignty). It takes about 1-2 hours to unlock the next domain. Each domain unlocks new mechanics. Progression in each domain is relevant throughout your playthrough.






Informationen zu Demo und Veröffentlichung
Bei der letzten Prüfung wurde eine Steam-Demo gefunden. Prüfe vor dem Herunterladen auf Steam, ob sie in deiner Region noch verfügbar ist.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC