Dumbfire
Demo verfügbar
About the game
Starte eine Rakete und manövriere sie so schnell wie möglich durch enge Hindernisse, um das Ziel auszuschalten. Ein physikbasiertes Flug-Zeitrennen, in dem schnellere Läufe mehr Punkte bringen – mit integriertem Level-Editor und Strecken aus dem Steam Workshop. Für Fans von Superflight und Clustertruck.
Originalbeschreibung auf Steam
Steering
Intuitive, camera-based steering: push left and the missile turns left on your screen, however it's facing. Every control can be rebound, and keyboard and controller play the same.
Levels
Short obstacle courses set in different sceneries. Fly through, take out the target, and do it as fast as you can.
Style points
Every run scores you on how you flew it — skimming close to walls, burning walls with exhaust, pulling hard turns that push the G-meter up, hitting the target after a grapple swing, or threading a sharp direction change right in front of the target. The more committed and precise the manoeuvre, the more points it earns. Only the improvement over your personal best on a level goes into your bank, so grinding an easy course won't get you far. The bank spends in the ability shop.
Abilities
The missile isn't just a flying brick. A small set of active abilities change how you approach each run:
Grapple hook — latch onto a surface and use your momentum to slingshot around corners
Super boost — a short, hard burn that commits you to whatever line you're on
Slow motion — buy yourself a moment to read what's ahead, at the cost of time
Drag chute — bleed speed fast; useful for tight corners you'd otherwise blow through
Checkpoints
Levels have extra checkpoints scattered around — optional, not needed to finish. Fly through one and you get style points for it, in any order. Collect all of them in a single run and you get a bonus on top, plus a separate leaderboard just for runs where every checkpoint was collected.
Ghosts
A transparent version of your own best run flies alongside you, so you can see exactly where you're gaining or losing time against yourself. There's a separate ghost for your fastest time and for your best all-checkpoints run — you can turn each on or off.
Skin editor
Paint your own missile. There's a brush, a colour picker, and stickers you can place, move, scale and rotate anywhere on the model — including your own images, dropped in from your computer. Your skin is saved and shows up on the missile everywhere in the game. Nothing about it affects how the missile flies.
Rocket Car Soccer Mode
An alternative control scheme borrowed from a certain car-football game. Instead of camera-based steering you get direct pitch, yaw and roll, plus an air-roll modifier you hold to turn yaw into roll. It's there for practice, or for anyone who already knows these controls and would rather fly the missile that way. Thrust works exactly the same as in normal flight, so times set in this mode are directly comparable. Every binding can be rebound separately, and the sensitivity, inversion and drag settings are all in the menu if you want to tune the feel.
Freestyle
No clock. Just fly around, do cool tricks, destroy the targets or try flying through checkpoints.
Made for people who like the speed and tight-gap threading of Superflight or the momentum feel of Clustertruck.






Informationen zu Demo und Veröffentlichung
Bei der letzten Prüfung wurde eine Steam-Demo gefunden. Prüfe vor dem Herunterladen auf Steam, ob sie in deiner Region noch verfügbar ist.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC