So Close
Wydana
About the game
So Close to kooperacyjny speedrun dla 1–4 graczy, zaprojektowany tak, by doprowadzać do szału. Ucieknijcie z poziomu, który aktywnie gra przeciwko wam. Wasze obroże trzymają was razem: oddalcie się za bardzo, a cała drużyna wybuchnie. Ginie jedna osoba, giną wszyscy — i wracacie na początek. Jak daleko zajdziecie tym razem?
Oryginalny opis ze Steam
WELCOME TO MY SHOW
I’m PROXXY. I run the show. You wear the collars. In SO CLOSE, I send up to four of you through a level full of traps. All you have to do is reach the exit.
STAY TOGETHER. ALL OF YOU.
Your collars measure the distance between you. If someone runs too far ahead or falls behind, they explode. All of them!
So talk to each other, especially when one of you says “Wait a second” and the rest are already moving.
ONE MISTAKE KILLS EVERYONE
There are no checkpoints in Realism mode. If one of you dies, the whole group starts over. Including the person who did everything right. You can sort out whose fault it was afterwards.
You’ll have to learn my traps. Where they strike, what triggers them, and which of you will walk straight into them again on the next attempt.
THE EXIT WAS RIGHT IN FRONT OF YOU
Once you know the level, you can finish it in minutes. Until then, you’ll curse sections that will barely slow you down later.
Then you reach a new trap. Or someone gets impatient. Or you’re certain you’ve finally made it this time.
Those are my favourite attempts to watch.
FEATURES
Play solo or in online co-op with up to four players
Explosive collars: If someone strays too far from the group, everyone dies
One linear level with traps whose triggers and patterns you’ll need to learn
Realism mode: Every death sends the whole group back to the start
Easy mode: After a death, restart at the last checkpoint
Built for speedruns: Learn the level and improve your time
GET SO CLOSE NOW!
I’ll get the collars ready.





Informacje o wersji demo i premierze
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Informacje i grafiki: Steam · Ostatnia kontrola UTC