All Time High
Lançado
About the game
Você instala home theaters para pessoas mais ricas do que você. Então compra sua primeira moeda com 200 dólares do dinheiro do supermercado, e cada lucro depois disso é pago por alguém: a pessoa que descobre sua primeira mentira, o amigo que confia a você as economias de sete anos. Um thriller contado no seu celular. Seis finais.
Descrição original no Steam
How far would you go in a mania?
You install home theaters in hillside mansions and watch other people's money grow on the wall. Then, on a Bird Streets rooftop with $200 of grocery money, you buy your first coin — and by the time the fifth television is hung, you're up $212.44 and something in you has already changed.All Time High is a premium thriller about the hunger to get rich. It's a story you read on the surfaces where the mania actually happens: a group chat, a news feed, a trading terminal, a bank notification at 2 a.m. There is no combat and no map — just choices, consequences, and a number that keeps climbing until it doesn't.
The slide is the game
A boutique fund notices you. A memecoin called $FROTH turns a joke into a fortune. A private token, $VELA, offers you the inside of a room you were only ever hired to wire. Every "just one more trade" is a door, and some of them only open one way.You'll feel the thrill of the climb and the exact weight of what it costs — a partner who clocks the first lie by the receipt, an oldest friend who trusts you with seven years of savings "down to the cents," a reporter who asks questions she already knows the answers to.
What's inside
- A story told through the interface — messages, feeds, email, and a live market terminal. The UI is the game.
- Choices with a ledger — four hidden variables (cash, greed, integrity, heat) quietly track who you're becoming. The story remembers.
- A market you actually trade — scripted market moments where a buy or sell moves your net worth and bends the story.
- Six distinct endings — clean exit, exile, a federal knock, the fall guy, the whistleblower, rock bottom. Every ending names what it cost.
- Adaptive music that shifts with the market and the tension, layer by layer.
- A finishable one-shot — a 2.5–3.5 hour novella you can actually complete, built to be replayed for the endings you didn't take.
For players who like
Story-rich, choices-matter interactive fiction — where the interface is the game and the ending is yours to earn. If you read the news like a thriller and can't look away from a chart, this one's for you.All Time High is a work of fiction. All companies, coins, characters, and events are invented; any resemblance to real people, assets, or firms is coincidental. Images and music are AI-assisted with human editorial control; text and code are human–AI co-written.






Informações sobre a demo e o lançamento
Os dados da verificação atual não confirmam nenhuma demo. Isso não significa que o jogo nunca teve uma; consulte a página dele no Steam para verificar a disponibilidade atual.
Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?
Informações e imagens: Steam · Última verificação UTC