All Time High
Veröffentlicht
About the game
Du installierst Heimkinos für Leute, die reicher sind als du. Dann kaufst du mit 200 Dollar vom Haushaltsgeld deinen ersten Coin – und für jeden weiteren Gewinn zahlt jemand den Preis: dein Partner, der dich bei deiner ersten Lüge ertappt, oder dein Freund, der dir seine Ersparnisse aus sieben Jahren anvertraut. Ein Thriller, der auf deinem Smartphone erzählt wird. Sechs Enden.
Originalbeschreibung auf Steam
How far would you go in a mania?
You install home theaters in hillside mansions and watch other people's money grow on the wall. Then, on a Bird Streets rooftop with $200 of grocery money, you buy your first coin — and by the time the fifth television is hung, you're up $212.44 and something in you has already changed.All Time High is a premium thriller about the hunger to get rich. It's a story you read on the surfaces where the mania actually happens: a group chat, a news feed, a trading terminal, a bank notification at 2 a.m. There is no combat and no map — just choices, consequences, and a number that keeps climbing until it doesn't.
The slide is the game
A boutique fund notices you. A memecoin called $FROTH turns a joke into a fortune. A private token, $VELA, offers you the inside of a room you were only ever hired to wire. Every "just one more trade" is a door, and some of them only open one way.You'll feel the thrill of the climb and the exact weight of what it costs — a partner who clocks the first lie by the receipt, an oldest friend who trusts you with seven years of savings "down to the cents," a reporter who asks questions she already knows the answers to.
What's inside
- A story told through the interface — messages, feeds, email, and a live market terminal. The UI is the game.
- Choices with a ledger — four hidden variables (cash, greed, integrity, heat) quietly track who you're becoming. The story remembers.
- A market you actually trade — scripted market moments where a buy or sell moves your net worth and bends the story.
- Six distinct endings — clean exit, exile, a federal knock, the fall guy, the whistleblower, rock bottom. Every ending names what it cost.
- Adaptive music that shifts with the market and the tension, layer by layer.
- A finishable one-shot — a 2.5–3.5 hour novella you can actually complete, built to be replayed for the endings you didn't take.
For players who like
Story-rich, choices-matter interactive fiction — where the interface is the game and the ending is yours to earn. If you read the news like a thriller and can't look away from a chart, this one's for you.All Time High is a work of fiction. All companies, coins, characters, and events are invented; any resemblance to real people, assets, or firms is coincidental. Images and music are AI-assisted with human editorial control; text and code are human–AI co-written.






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC