Bug Bounty Hunter --Idle
Veröffentlicht
About the game
Eine Idle-Hacking-Simulation, in der du nach echten Schwachstellen suchst, deine Tools automatisierst und CPU, RAM sowie Hitze im Griff behältst, bevor dein Rechner abstürzt. Steige in Bug-Bounty-Programmen auf, führe Deployments in der Cloud durch und baue dir vom Terminal aus eine satirische Hackerkarriere auf.
Originalbeschreibung auf Steam
It's an idle game built like an operating system: draggable windows, a real terminal with typed commands and easter eggs, a package manager for your tools, and a process monitor that isn't just for show - every scanner you run costs real CPU, RAM, and heat, and pushing too hard crashes your rig.
Features:
- Hunt real vulnerabilities. Nine vuln classes, each with a working exploit example and a fix, taught through an in-game wiki - actually learn something while you idle.
- Automate everything. Eleven tools to buy, deploy to the cloud, and eventually an auto-clicker that scans for you - but only while you're watching it, because a click that fires when you're not paying attention isn't really automation, it's a bug. One scanner rewards breadth instead of depth: Nuclei Templates gets stronger for every vulnerability class you have ever discovered, so going wide finally pays.
- Manage your rig, not just your money. CPU load, RAM, and heat are real constraints. Overclock too hard and you will crash, with a full BSOD to prove it.
- Climb the bounty programs. Reputation unlocks harder, better-paying targets, up to Gov/Defense contracts paying fifteen times base. Prestige resets your career for permanent multipliers when you're ready to go legit, or go bigger.
- Stop being a one-person operation. Hire and level up Junior Hunters, collect Contract Fees every engagement, and spend them on upgrades only your firm can buy. They keep finding bugs whether you're clicking or not.
- Train like it's your job. Pass code review challenges on real vulnerable snippets, and run tabletop incident-response exercises with a recurring cast of coworkers who remember you engagement after engagement: an exhausted CISO, a rival hunter who's always six minutes ahead, a compliance officer who files everything in triplicate, and a support bot with no bedside manner. They show up in your reports, your inbox, and your incident calls.
- An inbox worth opening. mail.sh delivers career milestones, reward attachments, and your daily contract, sorted into folders, because even a bug bounty hunter deserves an organized inbox.
- Timed challenges, daily contracts, and achievements for players who want more than a number going up, including runs that test how disciplined you can be with automation switched on. Watch the findings ticker, too: an anonymous tip occasionally scrolls past, and catching it in time turns one lead into a cascade of findings.
- Bonus diversions when you need a break from bugs. A Minesweeper-flavored network scanner, a Snake-flavored worm simulator, a Breakout-flavored WAF-buster, a Pipe Dream-flavored proxy-chain router, and a desktop pet that celebrates your wins and mourns your losses right alongside you.
- A terminal worth typing into. Hidden commands, dry hacker-culture humor, an original soundtrack, a desktop you can retheme and rewallpaper, and an OS-simulation aesthetic that doesn't take itself too seriously, even when your CPU is on fire.






Informationen zu Demo und Veröffentlichung
In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.
Steam-Demo, Playtest und Early Access: Was ist der Unterschied?
Informationen und Bilder: Steam · Zuletzt geprüft UTC