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Magnyard

Demo disponível

BakogameDescoberto Sep 27, 2026

About the game

Um jogo de gerenciamento e automação desenvolvido como um tower defense: o ataque é uma fila de caminhões, e as torres são trituradores. Construa um pátio de reciclagem automatizado, equipe seus drones e engula ondas de resíduos cada vez mais pesadas. Basta a fila travar uma vez para o pátio parar.

Descrição original no Steam

Build an automated recycling yard, equip your drones, and swallow waves of waste that only get heavier.

The trucks come whatever happens, and none of them can be turned away. Scrap, rubble, e-waste, batteries: everything they dump in your yard has to be sorted, shredded and sold before the next one pulls up.
Your drones rip a wreck off the ground with a magnet and drop it down the hopper, the shredder spits metal, the conveyors load the warehouse, the selling takes care of itself.

Then the next wave is announced, heavier. You don't lose by running out of money: you lose when the queue blocks the access lane and the yard shuts down.

Shred or Sink.

THE YARD

  • Lay out the intake zone, the shredder, a warehouse and the drone hangar, then grow the line: depollution plant, crusher, dismantler, compost shredder,  battery neutraliser.

  • Six waste families arrive as the waves go by, scrap, drums and tyres, rubble,  e-waste, green waste, batteries. Each one needs its machine and the right drone  tool: magnet, clamshell bucket or grapple.

  • Conveyors link every machine to a warehouse, which sells on its own. Let one fill up and everything behind it stops.

THE PRESSURE

  • Trucks queue on the access lane and none of them can be turned away. Four bays: if the queue stays blocked for twelve seconds, the yard shuts down.

  • Every five waves a heavy convoy is announced a wave ahead : a wrecked car, a bus shell, a digger, a plane wreck, and your drones strip it where it lands.

  • Overdrive doubles a machine's throughput for fifteen seconds. Do it three times in a row and it breaks down at the worst possible moment.

BETWEEN WAVES, BETWEEN RUNS

  • Every wave you clear deals three cards and you keep one: technologies, grants, contracts, and pacts that trade a sharp bonus for a cost you accept.

  • A run lasts twenty waves, then carries on in endless mode. The debrief shows exactly where it broke, wave by wave.

  • Reputation unlocks new sites, starting kits and six difficulty levels that stack their constraints. The finds album and the achievements carry over from run to run.

GOOD TO KNOW

Mouse only. The interface needs at least 880 px of width, there is no mobile version.

Informações sobre a demo e o lançamento

Uma demo do Steam foi encontrada na última verificação. Antes de baixar, confirme no Steam se ela ainda está disponível na sua região.

Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?

Informações e imagens: Steam · Última verificação UTC