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The Offering Hour

体験版あり

MazeSteps Studio掲載日 Oct 31, 2026

About the game

A strategy-action roguelike where time is your only currency, and your life. Every summon, spell and deal costs seconds; even opening your grimoire costs one. Summon monsters against cunning hero bosses, then sacrifice three of your own to become a demon and fight in person.

Steamの原文説明

In the beginning, it was a sacrifice. Now it is a spectacle. One gate, and only one side walks out.

Gods and demons fill the stands. You are the Sacrificer.

Summon monsters, outlast cunning hero bosses, and when the moment comes, offer three of your own and step onto the sand as the demon they worship. Every second you spend is a second of your life.

TIME IS YOUR LIFE

Time is the only currency. Summons, spells, upgrades and merchant deals all burn seconds.

Even opening your grimoire to think costs one.

Wound the heroes and the crowd throws you time. Stall too long and the Hour Moon wanes faster.

Hit zero, and the altar claims you and your whole army.

COMMAND THE LEGION

96 monsters across 9 races: skeletons, demons, hellspawn, nether, dragonkin, savages, wolves, spiders and beasts.

They fight on their own; you call the shots. But only six seals hold the field, so every summon is a choice.

Stack race synergies, fuse two monsters into a higher tier, feed the weak to the strong, and carry traits like lifesteal and resurrection through the run.

Some monsters mutate. The game won't point them out.

SACRIFICE THREE. BECOME THE DEMON.

Let enough of one race fall in the arena, offer three of your own monsters and five minutes of your life, and descend as their Avatar.

Switch from commander to real-time WASD action, mid-battle.

6 Avatars, from a blood-cursed wolf to a dragon of the void, each with four skills and a finisher of its own.

THE HEROES ARE THE BOSSES

10 heroes, each with their own AI. They dodge, flank, heal each other and punish your openings.

They level up and grow stronger the longer you stall. Kill them before they outgrow you.

And they don't come alone: their soldiers march in waves, raiders crash in to fight you both, and sometimes a Viking Giant walks through the gate.

DARK RITES & BLOOD BARGAINS

10 dark rites for when you'd rather do the killing yourself:

Soul Siphon, Evil Whisper, Time Freeze... and a rain of Cute Slimes.

53 merchants come knocking, and they know how your run is going. One shows up when you're about to die. One smells your desperation and lends you time, at a price. One wants to buy your monsters.

Trade what's left of your life for monsters, traits, Blood Scrolls and 21 relics.

ONE LIFE. FIVE ARENAS.

Fight through five arenas on a single life.

No second is wasted: the time you survive is banked as Emberhours.

Spend it at the Ember Altar on permanent upgrades, and seal Blood Pacts to unlock new Avatars.

A Bestiary of 96 monsters, 30 achievements, and an ending worth reaching. Fully playable in 11 languages.

FREE DEMO

The first two arenas and three Avatars are free to play. See how long you last.

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