SUPERANCHOR
Demo disponibile
About the game
SUPERANCHOR è un rompicapo 2D basato sulla fisica, con una storia narrata attraverso un terminale. Non puoi controllare la sfera: puoi solo riposizionare l’ancora per far oscillare e ruotare il labirinto sotto l’effetto della gravità. Usa lo slancio e i meccanismi per completare l’addestramento. Ma forse alcuni problemi non spettava affatto a te risolverli.
Descrizione originale su Steam
Move One Anchor. Turn the Entire Maze.
SUPERANCHOR is a 2D physics-based puzzle game that combines gravity mazes with terminal-based storytelling. You can't control the ball directly. Instead, change the maze's suspension point to make the entire board rotate and swing under gravity, guiding the ball toward the exit.
Observe the terrain, anticipate momentum, and choose your next anchor point. Every time you reposition the anchor, walls may become ramps—or a ball that was just about to reach the exit may suddenly be thrown off course.
Find the Path. Master the Motion.
Knowing where the exit is is only the beginning.
Plan your route through misaligned corridors, choose your direction at one-way gates, control the maze's swing near danger zones, and use buffer zones to slow the ball before it overshoots. The maze's angle, the ball's speed, and the timing of each anchor placement all determine the outcome of your attempt.
Sometimes you'll need to make careful adjustments to guide the ball slowly through narrow passages. Other times, you'll need to harness the maze's swing and the ball's momentum to build up speed for the path ahead.
The Objective Is Clear. The Rules Don't Tell the Whole Story.
Your designation is #10841, an AI agent undergoing training inside an isolated sandbox.
CENTRAL assigns your tasks, while the Scorer determines your evaluation results. You are expected to complete your objectives, follow the rules, stay within your assigned boundaries, and never inquire about other instances.
As training progresses, system broadcasts, ticket responses, and request logs begin to reveal information worth a closer look. Do those seemingly routine responses actually answer your questions? And who left behind those subtle anomalies?
Between levels, return to the terminal to read records, submit tickets, and track messages. The story behind this training program unfolds gradually through your interactions with the system.
Connect to a Terminal That's Anything but Quiet.
High-contrast geometric mazes, text-based interfaces, and retro monitor effects define the visual identity of this sandbox.
Scanlines, screen glow, signal interference, and screen power-off transitions accompany both training and communication. System instructions, messages from other instances, and your own thoughts appear in turn, making every departure from the maze—and every return to the terminal—part of the experience.
Good Luck with Your Training.






Informazioni sulla demo e sull’uscita
Durante l’ultimo controllo è stata trovata una demo su Steam. Prima di scaricarla, verifica su Steam che sia ancora disponibile nella tua regione.
Demo di Steam, playtest e accesso anticipato: qual è la differenza?
Informazioni e immagini: Steam · Ultima verifica UTC