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SUPERANCHOR

Démo disponible

千算Découvert le Oct 21, 2026

About the game

SUPERANCHOR est un jeu de réflexion en 2D fondé sur la physique, dont l’histoire est racontée par l’intermédiaire d’un terminal. Vous ne pouvez pas contrôler la balle : vous pouvez seulement repositionner l’ancre pour balancer et faire pivoter le labyrinthe sous l’effet de la gravité. Servez-vous de l’élan et des mécanismes pour terminer votre entraînement. Mais certains problèmes n’ont peut-être jamais été les vôtres à résoudre.

Description d’origine sur Steam

Move One Anchor. Turn the Entire Maze.

SUPERANCHOR is a 2D physics-based puzzle game that combines gravity mazes with terminal-based storytelling. You can't control the ball directly. Instead, change the maze's suspension point to make the entire board rotate and swing under gravity, guiding the ball toward the exit.

Observe the terrain, anticipate momentum, and choose your next anchor point. Every time you reposition the anchor, walls may become ramps—or a ball that was just about to reach the exit may suddenly be thrown off course.

Find the Path. Master the Motion.

Knowing where the exit is is only the beginning.

Plan your route through misaligned corridors, choose your direction at one-way gates, control the maze's swing near danger zones, and use buffer zones to slow the ball before it overshoots. The maze's angle, the ball's speed, and the timing of each anchor placement all determine the outcome of your attempt.

Sometimes you'll need to make careful adjustments to guide the ball slowly through narrow passages. Other times, you'll need to harness the maze's swing and the ball's momentum to build up speed for the path ahead.

The Objective Is Clear. The Rules Don't Tell the Whole Story.

Your designation is #10841, an AI agent undergoing training inside an isolated sandbox.

CENTRAL assigns your tasks, while the Scorer determines your evaluation results. You are expected to complete your objectives, follow the rules, stay within your assigned boundaries, and never inquire about other instances.

As training progresses, system broadcasts, ticket responses, and request logs begin to reveal information worth a closer look. Do those seemingly routine responses actually answer your questions? And who left behind those subtle anomalies?

Between levels, return to the terminal to read records, submit tickets, and track messages. The story behind this training program unfolds gradually through your interactions with the system.

Connect to a Terminal That's Anything but Quiet.

High-contrast geometric mazes, text-based interfaces, and retro monitor effects define the visual identity of this sandbox.

Scanlines, screen glow, signal interference, and screen power-off transitions accompany both training and communication. System instructions, messages from other instances, and your own thoughts appear in turn, making every departure from the maze—and every return to the terminal—part of the experience.

Good Luck with Your Training.

Informations sur la démo et la sortie

Une démo Steam a été trouvée lors de la dernière vérification. Avant de la télécharger, vérifiez sur Steam qu’elle est toujours disponible dans votre région.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC