SUPERANCHOR
Demo disponible
About the game
SUPERANCHOR es un juego de puzles de física en 2D con una narrativa presentada a través de un terminal. No puedes controlar la bola: solo puedes recolocar el ancla para balancear y girar el laberinto bajo los efectos de la gravedad. Usa el impulso y los mecanismos para completar tu entrenamiento. Pero puede que algunos problemas nunca te correspondiera resolverlos.
Descripción original de Steam
Move One Anchor. Turn the Entire Maze.
SUPERANCHOR is a 2D physics-based puzzle game that combines gravity mazes with terminal-based storytelling. You can't control the ball directly. Instead, change the maze's suspension point to make the entire board rotate and swing under gravity, guiding the ball toward the exit.
Observe the terrain, anticipate momentum, and choose your next anchor point. Every time you reposition the anchor, walls may become ramps—or a ball that was just about to reach the exit may suddenly be thrown off course.
Find the Path. Master the Motion.
Knowing where the exit is is only the beginning.
Plan your route through misaligned corridors, choose your direction at one-way gates, control the maze's swing near danger zones, and use buffer zones to slow the ball before it overshoots. The maze's angle, the ball's speed, and the timing of each anchor placement all determine the outcome of your attempt.
Sometimes you'll need to make careful adjustments to guide the ball slowly through narrow passages. Other times, you'll need to harness the maze's swing and the ball's momentum to build up speed for the path ahead.
The Objective Is Clear. The Rules Don't Tell the Whole Story.
Your designation is #10841, an AI agent undergoing training inside an isolated sandbox.
CENTRAL assigns your tasks, while the Scorer determines your evaluation results. You are expected to complete your objectives, follow the rules, stay within your assigned boundaries, and never inquire about other instances.
As training progresses, system broadcasts, ticket responses, and request logs begin to reveal information worth a closer look. Do those seemingly routine responses actually answer your questions? And who left behind those subtle anomalies?
Between levels, return to the terminal to read records, submit tickets, and track messages. The story behind this training program unfolds gradually through your interactions with the system.
Connect to a Terminal That's Anything but Quiet.
High-contrast geometric mazes, text-based interfaces, and retro monitor effects define the visual identity of this sandbox.
Scanlines, screen glow, signal interference, and screen power-off transitions accompany both training and communication. System instructions, messages from other instances, and your own thoughts appear in turn, making every departure from the maze—and every return to the terminal—part of the experience.
Good Luck with Your Training.






Información sobre la demo y el lanzamiento
Se encontró una demo de Steam en la última comprobación. Antes de descargarla, confirma en Steam que sigue disponible en tu región.
Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?
Información e imágenes: Steam · Última comprobación UTC