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Idle Demon Lord

Lançado

Ashforge GamesDescoberto Sep 21, 2026

About the game

【Idle Demon Lord】 é um jogo sombrio de obtenção de saque em modo inativo. Deixa-o a correr para obteres saques sem fim — 6 níveis de raridade, gemas, runas, relíquias, afixos lendários e conjuntos. Cria centenas de configurações através de árvores de habilidades. Ciclos online, offline e de ascensão. Códice, provações, animais de estimação e tarefas diárias. A pura felicidade de ver os números sempre a subir.

Descrição original no Steam

- Fully automatic combat with live attack, skill and impact effects — progress continues while you step away

- Multiple classes and specialization branches, a full skill tree plus an **infinite Mastery system** that absorbs overflow skill points

- Strength / Agility / Intelligence / Vitality all feed the real combat formulas — Intelligence directly boosts elemental damage

- Mastery Simulator: save multiple target-level presets, switch in one click, and compare final stat sheets side by side

- 10 equipment slots × 6 rarity tiers (Common → Legendary), each combination with **its own hand-painted artwork** — no more identical icons

- Level requirements, hover comparison cards with stat deltas, one-click quick equip and undoable swaps

- Enhancement: linear stat growth with exponential gold cost, and a full before/after preview of every affix

- Set items: dedicated set panel, unactivated bonus hints, and a set compendium

- Recipe recommendations driven by the materials actually sitting in your bag

- Cost/output previews, comparison mode, and Smart Fill to load materials in one tap

- Three parallel crafting lines — runes, gems and relics — with freely combinable affixes and legendary effects

- Pets get their own artwork, attack animations, VFX and health bars, and genuinely fight beside you

- XP and gold growth curve previews show exactly what it costs to reach any target level

- Power-law monster scaling from T1 all the way to T10,000

- Tier preview: enemy HP/ATK figures, expected drops and reward ranges, plus a rarity distribution bar

- **Win-chance assessment**: a combat simulation based on your current power, returning a win rate and an estimated kill-turn range

- Favorite your go-to tiers and jump between them instantly with preview state preserved

- Four difficulty bands (Normal / Hard / Nightmare / Hell) plus randomized rift modifiers

- Three stage difficulties (Easy / Normal / Hard) with reward multipliers and challenge levels shown up front

- Achievements, quests, exploration, compendium, stash, ascension and rebirth

Informações sobre a demo e o lançamento

Os dados da verificação atual não confirmam nenhuma demo. Isto não significa que o jogo nunca tenha tido uma; consulta a página do Steam para saberes a disponibilidade atual.

Demo do Steam, teste de jogo e acesso antecipado: qual é a diferença?

Informações e imagens: Steam · Última verificação UTC