Idle Demon Lord
Pubblicato
About the game
【Idle Demon Lord】 è un cupo gioco idle incentrato sul bottino. Lascialo in esecuzione per accumulare bottino senza fine: 6 livelli di rarità, gemme, rune, reliquie, affissi leggendari e set. Crea centinaia di configurazioni tramite gli alberi delle abilità. Cicli online, offline e di ascensione. Codice, prove, animali da compagnia e attività giornaliere. La pura gioia di vedere i numeri salire.
Descrizione originale su Steam

- Fully automatic combat with live attack, skill and impact effects — progress continues while you step away
- Multiple classes and specialization branches, a full skill tree plus an **infinite Mastery system** that absorbs overflow skill points
- Strength / Agility / Intelligence / Vitality all feed the real combat formulas — Intelligence directly boosts elemental damage
- Mastery Simulator: save multiple target-level presets, switch in one click, and compare final stat sheets side by side

- 10 equipment slots × 6 rarity tiers (Common → Legendary), each combination with **its own hand-painted artwork** — no more identical icons
- Level requirements, hover comparison cards with stat deltas, one-click quick equip and undoable swaps
- Enhancement: linear stat growth with exponential gold cost, and a full before/after preview of every affix
- Set items: dedicated set panel, unactivated bonus hints, and a set compendium

- Recipe recommendations driven by the materials actually sitting in your bag
- Cost/output previews, comparison mode, and Smart Fill to load materials in one tap
- Three parallel crafting lines — runes, gems and relics — with freely combinable affixes and legendary effects

- Pets get their own artwork, attack animations, VFX and health bars, and genuinely fight beside you
- XP and gold growth curve previews show exactly what it costs to reach any target level

- Power-law monster scaling from T1 all the way to T10,000
- Tier preview: enemy HP/ATK figures, expected drops and reward ranges, plus a rarity distribution bar
- **Win-chance assessment**: a combat simulation based on your current power, returning a win rate and an estimated kill-turn range
- Favorite your go-to tiers and jump between them instantly with preview state preserved
- Four difficulty bands (Normal / Hard / Nightmare / Hell) plus randomized rift modifiers

- Three stage difficulties (Easy / Normal / Hard) with reward multipliers and challenge levels shown up front
- Achievements, quests, exploration, compendium, stash, ascension and rebirth






Informazioni sulla demo e sull’uscita
I dati del controllo attuale non confermano alcuna demo. Ciò non significa che il gioco non ne abbia mai avuta una; consulta la sua pagina Steam per verificarne la disponibilità attuale.
Demo di Steam, playtest e accesso anticipato: qual è la differenza?
Informazioni e immagini: Steam · Ultima verifica UTC