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Idle Demon Lord

Disponible

Ashforge GamesDécouvert le Sep 21, 2026

About the game

【Idle Demon Lord】 est un jeu de butin en mode inactif à l'ambiance sombre. Laissez-le tourner pour récolter du butin à l'infini : 6 niveaux de rareté, gemmes, runes, reliques, affixes légendaires et ensembles. Créez des centaines de configurations grâce aux arbres de compétences. Boucles en ligne, hors ligne et d'ascension. Codex, épreuves, familiers et tâches quotidiennes. Le pur bonheur de voir les chiffres grimper.

Description d’origine sur Steam

- Fully automatic combat with live attack, skill and impact effects — progress continues while you step away

- Multiple classes and specialization branches, a full skill tree plus an **infinite Mastery system** that absorbs overflow skill points

- Strength / Agility / Intelligence / Vitality all feed the real combat formulas — Intelligence directly boosts elemental damage

- Mastery Simulator: save multiple target-level presets, switch in one click, and compare final stat sheets side by side

- 10 equipment slots × 6 rarity tiers (Common → Legendary), each combination with **its own hand-painted artwork** — no more identical icons

- Level requirements, hover comparison cards with stat deltas, one-click quick equip and undoable swaps

- Enhancement: linear stat growth with exponential gold cost, and a full before/after preview of every affix

- Set items: dedicated set panel, unactivated bonus hints, and a set compendium

- Recipe recommendations driven by the materials actually sitting in your bag

- Cost/output previews, comparison mode, and Smart Fill to load materials in one tap

- Three parallel crafting lines — runes, gems and relics — with freely combinable affixes and legendary effects

- Pets get their own artwork, attack animations, VFX and health bars, and genuinely fight beside you

- XP and gold growth curve previews show exactly what it costs to reach any target level

- Power-law monster scaling from T1 all the way to T10,000

- Tier preview: enemy HP/ATK figures, expected drops and reward ranges, plus a rarity distribution bar

- **Win-chance assessment**: a combat simulation based on your current power, returning a win rate and an estimated kill-turn range

- Favorite your go-to tiers and jump between them instantly with preview state preserved

- Four difficulty bands (Normal / Hard / Nightmare / Hell) plus randomized rift modifiers

- Three stage difficulties (Easy / Normal / Hard) with reward multipliers and challenge levels shown up front

- Achievements, quests, exploration, compendium, stash, ascension and rebirth

Informations sur la démo et la sortie

Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.

Démo Steam, playtest et accès anticipé : quelle est la différence ?

Informations et visuels : Steam · Dernière vérification UTC