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Idle Demon Lord

Veröffentlicht

Ashforge GamesEntdeckt Sep 21, 2026

About the game

【Idle Demon Lord】 ist ein düsteres Idle-Beutespiel. Lass es laufen, um endlos Beute zu sammeln — 6 Seltenheitsstufen, Edelsteine, Runen, Relikte, legendäre Affixe und Sets. Erstelle mithilfe von Talentbäumen Hunderte Builds. Online-, Offline- und Aufstiegszyklen. Kodex, Prüfungen, Begleiter und tägliche Aufgaben. Pures Glück durch immer weiter steigende Zahlen.

Originalbeschreibung auf Steam

- Fully automatic combat with live attack, skill and impact effects — progress continues while you step away

- Multiple classes and specialization branches, a full skill tree plus an **infinite Mastery system** that absorbs overflow skill points

- Strength / Agility / Intelligence / Vitality all feed the real combat formulas — Intelligence directly boosts elemental damage

- Mastery Simulator: save multiple target-level presets, switch in one click, and compare final stat sheets side by side

- 10 equipment slots × 6 rarity tiers (Common → Legendary), each combination with **its own hand-painted artwork** — no more identical icons

- Level requirements, hover comparison cards with stat deltas, one-click quick equip and undoable swaps

- Enhancement: linear stat growth with exponential gold cost, and a full before/after preview of every affix

- Set items: dedicated set panel, unactivated bonus hints, and a set compendium

- Recipe recommendations driven by the materials actually sitting in your bag

- Cost/output previews, comparison mode, and Smart Fill to load materials in one tap

- Three parallel crafting lines — runes, gems and relics — with freely combinable affixes and legendary effects

- Pets get their own artwork, attack animations, VFX and health bars, and genuinely fight beside you

- XP and gold growth curve previews show exactly what it costs to reach any target level

- Power-law monster scaling from T1 all the way to T10,000

- Tier preview: enemy HP/ATK figures, expected drops and reward ranges, plus a rarity distribution bar

- **Win-chance assessment**: a combat simulation based on your current power, returning a win rate and an estimated kill-turn range

- Favorite your go-to tiers and jump between them instantly with preview state preserved

- Four difficulty bands (Normal / Hard / Nightmare / Hell) plus randomized rift modifiers

- Three stage difficulties (Easy / Normal / Hard) with reward multipliers and challenge levels shown up front

- Achievements, quests, exploration, compendium, stash, ascension and rebirth

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC