Hex & Tonic
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About the game
Un roguelike de construction de deck fondé sur les mains de poker et la préparation de potions. Piochez des réactifs, concoctez des réactions, cumulez les catalyseurs jusqu'à obtenir des chiffres absurdes, puis brisez le Hex. Six assemblées de sorcières, cinquante recettes cachées, une préparation quotidienne et un chaudron sans fin. Des probabilités équitables et clairement affichées. Aucun hasard caché.
Description d’origine sur Steam
Brew. React. Catalyze.
You are an apprentice witch with a cauldron, a shelf, and a curse to break. Each Hex sets a potency target. Draw a hand of reagents — Ember, Frost, Toxin, Bloom, Arcane — pick up to five, and BREW. The cauldron reads your selection as a reaction (a Reaction, a Twin Reaction, a Resonance, a Witches' Pact, a Grand Elixir…), your catalysts bend the numbers, and a gold potency number erupts out of the steam and counts up. Beat the target and the Hex breaks. Miss it four times and the cauldron runs cold.Stack catalysts. Chain reactions.
Between Hexes you visit the Apothecary. Catalysts sit on your shelf for the rest of the run and fire on every matching brew: +chips for Embers, ×mult for a single-element brew, retriggers, mirrors, moons that grow each brew. Five slots. One hundred and sixty-seven catalysts. Stack a few that work together and the numbers get… silly. That's the whole game.The cauldron never lies.
Every draw is a fair shuffle and the odds are printed on the page: if one Glacier Heart is left in a fourteen-card deck, the Grimoire shows you 1-in-14. Scrying bowls, seeks and filters bend the deck out in the open. No hidden RNG, no rubber-banding, no microtransactions. An earned win is the only kind here.Fifty forbidden recipes.
Brew the right thing and a page writes itself into your Grimoire — a woodcut, a line of lore, and a small lasting boon. There are fifty. Nobody will tell you what they are.Six covens. Twenty Hex Levels. One daily cauldron.
Each coven starts with a different pot, a signature catalyst and a knack of its own. Break the Grand Hex at the end of Act V and the Hex Levels open — twenty rungs of ascending cruelty. The Daily Brew hands the whole world the same seed, once a day, with a leaderboard. Past the Grand Hex lies Endless: the target climbs ×1.2 every Hex, every boss carries every Act's curses, and only a compounding engine survives.Hex Bosses
Witchfinder takes a brew away. Ashsnuffer zeroes your Embers. Glutton King halves anything under five reagents. The Hush hides the preview. Read the curse, brew around it.Made to be played by everyone
Reduce Motion, Reduce Flashing, three colour-blind modes plus pattern overlays, UI text scaling, full keyboard and controller play, and ten languages.





Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC