Esperitz Quest
已发行
About the game
一款严酷的生物驯养地牢RPG,围绕危险的道路、受职业限制的怪物队伍、老派骰子检定,以及再撑过一次远征展开。掷骰生成一名训练师,与一队esperitz缔结契约,在危机四伏的奇幻地图上奋力前进;旅途、补给、职业限制、捕获和战斗,每一项都至关重要。
Steam 原始说明
Esperitz Quest is a creature-taming dungeon RPG built around dangerous travel, class restrictions, old-school dice checks, and a world that keeps pushing back.
Create a trainer, roll your stats, choose a class, select a starter, and head into a hostile overworld of roads, wild esperitz, towns, infirmaries, stores, guildhalls, shrines, ruins, outposts, dungeons, contracts, and campaign-style adventure events. Your class changes what kinds of esperitz you can command. Your supplies matter. Your luck matters. Your team can survive, fall, recover, or be reshaped by the journey.
Combat is turn-based and resource-driven. Capture wild esperitz, train them, manage their moves, use items carefully, and take on trainers and dangerous dungeon encounters. Between runs, achievements and Legacy Points unlock optional bonuses and harsher challenge modifiers for players who want a rougher road.
This is an Early Access game. The current version is playable, but not content-complete. Expect balance changes, UI improvements, new encounters, more adventure material, and occasional save-impacting updates while the game grows.
Current Early Access Build Includes
Trainer creation with stat rolling, class requirements, alignment, and starter selection.
151 local esperitz entries with types, moves, evolution data, discovery tracking, and the Livre des Esperitz.
480 move entries across 19 creature types.
Turn-based battles against wild esperitz, trainers, and harder structure encounters.
Capture rules, class command limits, consumable items, supplies, money, healing, and travel tools.
A procedural overworld with plains, forests, caves, swamps, shores, mountains, and cities.
Town structures including infirmaries, stores, guildhalls, shrines, ruins, outposts, dungeons, and sanctum-style boss encounters.
13 campaign-style adventure files with NPC scenes, checks, rewards, and consequences.
Camp and stronghold systems, contracts, achievements, Legacy Points, difficulty multipliers, run bonuses, and run penalties.
Original music, trainer art, class tokens, UI art, structure models, writing, and sound.
Recommended For Players Who Like
Creature collecting with stricter RPG constraints.
Dungeon crawling and map exploration.
Old-school stat rolls and dice-check pressure.
Single-player progression with replayable runs.
Games that are deliberately rougher, stranger, and more systems-heavy than cozy.
Early Access Warning
Do not buy Esperitz Quest only for promised future features. Buy it if the current playable build sounds interesting and you want to follow development as it expands.
Saves are intended to remain compatible when possible, but Early Access updates may require migration work or, in rare cases, a new run. When an update risks saves, that will be called out in the patch notes.






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信息与图片:Steam · 最后检查 UTC