The Quiet Below
Disponible
About the game
Un RPG roguelike en ASCII au tour par tour. Vous incarnez un aventurier de guilde indépendant dans un monde de dark fantasy : acceptez des contrats, achetez et vendez de l'équipement, fabriquez des provisions, voyagez entre villes et donjons, et descendez dans des profondeurs générées de manière procédurale pour vous emparer de noyaux de cœur. Une lisibilité pensée en priorité pour les consoles et une progression basée sur l'équipement.
Description d’origine sur Steam
Roadmap
Here is the brief description of what is already somewhat there and what is planned for future:
Career progression — Guild ranks, contracts, regional boards
Procedural world — Regions, towns, dungeons, markets, travel
Tactical combat — Weapons, enemy AI, techniques, status effects
Dungeons & endgame — Multi-floor dungeons, Palace victory
Gear & crafting — Upgrades, recipes, weapon mastery
Coming next or in progress
Smarter enemies — Distinct roles, more mutations, telegraphed behaviors
Career record — Run stats, reputation, contract chains
Memorable world — Town identities, named NPCs, rumors, consequences (still testing)
Long-term
More content — Gear, recipes, weapon techniques
Replayability (subject to change) — Run modifiers, more meaningful character backgrounds
Controller support
Localization
About the Game
The Quiet Below is a turn-based, ASCII roguelike RPG with a dark-fantasy heart. You are not the chosen one. You are a freelance adventurer with a guild badge, a little gold, and just enough nerve to take work that saner people refuse.
The world is procedurally generated from a single seed: six regions, each with towns, dungeons, resource nodes, wandering merchants, and an old darkness waiting below. Your life is contracts. Your power is your gear.
Core Gameplay
Guild life — Start at a guild town, take regional contracts, earn rank XP, and climb from D to S through promotion quests.
Contracts and travel — Suppression, scouting, and delivery contracts send you across the overworld and into specific dungeons. Walk to save gold, pay for a faster road, or gather regional materials along the way.
The surface — Buy supplies, repair and upgrade gear, sell loot on the consignment market, craft potions and items, rest at the inn, and decide which contract is worth the risk.
The depths — Dungeons have several procedural floors with doors, fog of war, and shortcuts. Scout ahead, sneak past unaware enemies, open caches, and survive the champion on floor five. Claim enough heart cores and the Palace in the capital offers an ending.
Combat — Turn-based melee and ranged combat with weapon mechanics: cleave, backstab, lifesteal, thorns, bleed, burn, and thrust. Noise and awareness matter — enemies hunt by sight and sound, and you can slip past them while they are unaware. Master a weapon class to unlock techniques: cleaves, parries, volleys, poison strikes, piercing bolts, and more, each on its own cooldown.
Enemies — Foes come in grades and archetypes with distinct AI: aggressive, coward, ranged, pack, patrol, defender, charger, and support. Packs howl, surround, and retreat together. Mutations twist them further — volatile, mirror, stone skin, vampiric, phasing, corrosive, and more — so no two dungeons feel quite the same.
Economy — Local markets have their own demand. Dumping ore crashes its price; selling the right gear at the right time pays for your next delve.
ASCII, console-first — All visuals are ASCII. Clarity before decoration. No pixel art, no 3D — just a clean terminal-style view into the dark.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC