Sweet Corn Desktop Pet
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About the game
Nom de l'interface Fonctions principales Fenêtre flottante sur le bureau Reste sur le bureau ; cliquez pour développer le panneau des fonctions principales Panneau d'accès aux fonctions principales Affiche les principaux points d'accès pour l'élevage, l'habillage, le jeu en ligne et les paramètres Panneau des actions d'élevage
Description d’origine sur Steam
This system is a core feature of the product, enabling real-time interaction between the desktop pet and the user's keyboard and mouse operations, enhancing the sense of companionship and interactivity. It also includes a cumulative reward mechanism to increase user engagement.
Valid keyboard and mouse input is defined only as mouse clicks and keyboard keystrokes. Mouse movements and scroll wheel movements are not counted as valid input and do not trigger any feedback or statistics.
Action Feedback Cooldown Rule: When the user performs consecutive and rapid valid input, each click or keystroke triggers the corresponding action, without a minimum trigger interval or cooldown time.
Differentiated Feedback Rule: All valid keyboard and mouse input triggers the same set of universal actions; no differentiated feedback actions are set for different keys or operations.
This mechanism supports both real-time action feedback and cumulative click rewards, which can run in parallel without conflict.
Reward Trigger Conditions: Users who simultaneously meet two conditions within a single period—being online for 30 minutes and accumulating 1000 valid clicks—can unlock access to the treasure chest.
Treasure Chest Consumption Rules: Users need to accumulate 1000 clicks to open a treasure chest. The treasure chest reward pool includes two categories of items: outfits and emoticons.
Reset Rules: After a treasure chest is successfully opened, the current period's online time and accumulated valid clicks are immediately reset to zero, and timing and statistics restart.
This system is a core collection-based gameplay system, establishing the entire process of acquiring, synthesizing, wearing, and trading outfits. It serves as the core commercialization vehicle for the product while also satisfying users' personalized outfit needs.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC