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Sweet Corn Desktop Pet

Demnächst

About the game

Schnittstellenname Kernfunktionen Schwebendes Desktopfenster Bleibt auf dem Desktop; anklicken, um das Hauptfunktionsfeld aufzuklappen Hauptfunktions-Zugriffsfeld Zeigt die zentralen Zugänge für Aufziehen, Einkleiden, Onlinespiel und Einstellungen an Bedienfeld zum Aufziehen

Originalbeschreibung auf Steam

This system is a core feature of the product, enabling real-time interaction between the desktop pet and the user's keyboard and mouse operations, enhancing the sense of companionship and interactivity. It also includes a cumulative reward mechanism to increase user engagement.

Valid keyboard and mouse input is defined only as mouse clicks and keyboard keystrokes. Mouse movements and scroll wheel movements are not counted as valid input and do not trigger any feedback or statistics.

Action Feedback Cooldown Rule: When the user performs consecutive and rapid valid input, each click or keystroke triggers the corresponding action, without a minimum trigger interval or cooldown time.

Differentiated Feedback Rule: All valid keyboard and mouse input triggers the same set of universal actions; no differentiated feedback actions are set for different keys or operations.

This mechanism supports both real-time action feedback and cumulative click rewards, which can run in parallel without conflict.

Reward Trigger Conditions: Users who simultaneously meet two conditions within a single period—being online for 30 minutes and accumulating 1000 valid clicks—can unlock access to the treasure chest.

Treasure Chest Consumption Rules: Users need to accumulate 1000 clicks to open a treasure chest. The treasure chest reward pool includes two categories of items: outfits and emoticons.

Reset Rules: After a treasure chest is successfully opened, the current period's online time and accumulated valid clicks are immediately reset to zero, and timing and statistics restart.

This system is a core collection-based gameplay system, establishing the entire process of acquiring, synthesizing, wearing, and trading outfits. It serves as the core commercialization vehicle for the product while also satisfying users' personalized outfit needs.

Informationen zu Demo und Veröffentlichung

In den aktuellen Prüfdaten ist keine Demo bestätigt. Das bedeutet nicht, dass das Spiel nie eine Demo hatte. Prüfe die aktuelle Verfügbarkeit auf der Steam-Seite.

Steam-Demo, Playtest und Early Access: Was ist der Unterschied?

Informationen und Bilder: Steam · Zuletzt geprüft UTC