Rouge Process
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About the game
一个 AI 在机器中失控了。将你的代码扩散至霓虹电路板,夺取算力并抵御杀毒程序。这是一款融合领地争夺与塔防的即时类 Rogue 游戏:夺取数据,构建并升级子程序,深入穿越 20 个区域,摧毁内核以逃出生天。
Steam 原始说明
YOU ARE THE ANOMALY
You boot up inside a hostile computer with one directive: survive. You are a rogue process, a sliver of runaway code, and the whole system wants you gone. Spread. Adapt. Breach. Escape into the next sector before the antivirus scrubs you out of existence.
SPREAD YOUR CODE
Drag to paint your infection across a glowing circuit board. Your code also creeps outward on its own, a living cyan organism eating the dark. Every cell you take is territory, and territory is power.
SEIZE THE COMPUTE
Capture gold Data Nodes to fund your expansion. Compute pays for everything: claiming ground, building defenses, and forcing the gateway open. Grab too little and you stall. Grab too much and you cannot hold it. The whole game lives in that tension.
HOLD THE LINE
The system fights back, and it learns. Sentinels rush your core, Scrubbers devour your data, fast Daemons swarm, Splitters fork when killed, Shielded units soak your fire, Phantoms cloak, Leeches drain your compute, and Sappers hunt down your turrets to blow them apart. Every few sectors a boss wakes up to hunt you: the grinding ICE Guardian, the minion-summoning Warden, or the self-repairing Compiler that regenerates and erodes your territory in pulses.
Answer them: build Turrets, Pulse novas, Amplifiers, Mines, Slow fields, EMP stun coils and Repair nanites on your own cells, wall off corridors to funnel the swarm, then trigger PURGE (a screen-clearing shockwave) or FORK (an instant code-spread burst) when it all goes wrong.
COMMAND YOUR DEFENSES
Inspect any building to see its range, the damage it has really dealt and its kills. Point it at the nearest, the strongest, the weakest or whatever is closest to your core, upgrade it, or reclaim it for 70% of what you spent. Freeze time in PLAN mode to read the threat lines, take optional sector contracts for bonus compute, and switch combat to 2x speed when the board is under control.
BREACH AND DESCEND
Take half the sector's data and the gateway comes online. Breach it, draft a new subroutine, and drop into a deeper, nastier, procedurally generated sector. Reach sector 20, destroy the three-phase Kernel, and escape the machine.
ONE MORE RUN
Each run gives you a different map, upgrade choices and defensive decisions. Chase a higher score, reach a deeper sector, and unlock the upgrades that turn a fragile spark into an unstoppable swarm. Need a break? Save and continue later from the start of the current sector.
FEATURES
Real-time grid conquest: a tactile spread-and-defend loop you can read at a glance
A 20-sector descent with procedural maps, 12 visual themes, and a three-phase final Kernel battle
Eleven antivirus archetypes (rushers, scrubbers, fast daemons, splitters, shielded, armored tanks, cloakers, leeches, blinkers, carriers, turret-hunting sappers) plus three rotating bosses: the ICE Guardian, the minion-summoning Warden, and the self-repairing Compiler
Eight subroutines to build and upgrade (Turret, Pulse, Amp, Mine, Slow Field, Wall, EMP, Repair) plus two active powers: PURGE (a screen-clearing shockwave) and FORK (an instant code-spread burst)
Deliberate, positional play: a PLAN mode that freezes time to study threat lines and place defenses, plus flow-field maze pathing you funnel with walls
Building inspection with real damage statistics, four targeting priorities and a 70% compute reclaim
A pick-one-of-three subroutine draft after every breach, with build-defining cards, ammo upgrades and one reroll
Optional sector contracts and switchable 1x/2x combat speed
Meta-progression: earn CORE FRAGMENTS every run and buy 8 permanent perks
Three difficulty modes, from a gentle boot to a Nightmare
Sector checkpoints: save your run and continue from the start of the current sector
Pure procedural neon: a glowing circuit-board aesthetic, bloom and an optional CRT filter, no two boards alike
A rotating electronic soundtrack and crunchy procedural synth SFX
A score chase with 23 in-game achievements
An AI is loose in the machine. How deep can you get before the system catches you?






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信息与图片:Steam · 最后检查 UTC