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PixelFall

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Miguel BenavidesDescubierto Sep 25, 2026

About the game

Un sandbox de píxeles vivo donde cada grano se simula y cada mundo oculta a sus Guardianes. Excava hasta el abismo, navega más allá de las nubes, doma un caballo, cultiva, elabora pociones y construye. Enfréntate a siete jefes de simulación a los que derrotarás remodelando el propio mundo y repara el corazón de tu mundo.

Descripción original de Steam

Every grain of this world is real.

PIXELFALL is a falling-sand survival crafting game. Sand pours, water finds its level, fire climbs, lava cools into rock you can stand on - a full cellular-automata simulation, all the way down. Dig a channel and the ocean follows you in. Melt one ice block and drown a canyon. Freeze a waterfall and climb it. 

Survive the night.

You are one small person with a hunger bar and a torch. The dusk brings swarm hunts, meteors fall on their own schedule, and fire has no allegiance - it will happily eat your house, your crops, and you. Eat, build shelter, keep the lights on, and learn the one rule that matters: standing still is how you lose.

Seven Keepers. One heart.

Each world scatters the Amulets of the Heart among its Keepers - seven bosses with authored arenas, and not one of them falls to sword-swinging alone. The Deep Shark's water is its armor: drain the trench or freeze it. The Sand Leviathan swims through powder: strand it on bare rock. The Frost Colossus drinks the winter to heal: melt its arena bare. Every fight is won by doing what a sandbox does best - changing the world under your enemy's feet.

From bedrock to deep space.

One seamless vertical world. Abyssal oceans with terraced trenches. A deep dark of giant caverns, glowing hazards, false floors and glittering veins. A great volcano that erupts when it feels like it. And above the clouds: floating islands of meteorite, crystal, dark matter and void, a plasma star or two, and an Eye that watches from the black.

Draw it. Assemble it. Plumb it.

Gather 100+ materials into crafting trees across real stations - workbench, alchemy table, and the Assembly Table, where you draw a structure and drop it into the world as a blueprint hologram. Then the physics has notes. Run water through pipes to your farm. Build a cup of stone, fill it, watch it hold. Plumbing counts as assembling here, and we're very proud of you.

Raise a city. Then defend it.

Thatch roofs, torch-lit streets, a moat, a citadel with gold on its spires. Every brick is a simulated pixel - which means the thatch chain-burns, the moat can be dam-burst into the lower town, and when the slimes come at midnight, holding the walls is a physics problem. Golden hour is free, though. That part's just for you.

A world with teeth - and a friend for the road.

Tame a horse (he is a good boy). Farm crops with real traits, brew elixirs, raise a homestead by the pond. Sail past the clouds, dive below the trench, and when it all goes wrong - and it will - there is always a sunset with your name on it.

What's in the box

  • A fully simulated falling-sand world - every pixel, no exceptions

  • Survival: hunger, shelter, night threats, fire that means it

  • 100+ materials, multi-station crafting, and blueprint assembly

  • Seven environmental bosses beaten by terraforming, not damage sponges

  • One vertical world from abyss to orbit, 13 biomes, a volcano with intentions

  • Farming, brewing, taming, base-building, vehicles, a space radar

  • An original soundtrack composed in a tracker you can open on our website

Información sobre la demo y el lanzamiento

Los datos de la comprobación actual no confirman ninguna demo. Esto no significa que el juego nunca haya tenido una; consulta su página de Steam para conocer la disponibilidad actual.

Demo de Steam, prueba de juego y acceso anticipado: ¿cuál es la diferencia?

Información e imágenes: Steam · Última comprobación UTC