Nino: the Persuader
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About the game
一款围绕言语、权力与后果展开的叙事策略游戏。扮演说服者 Nino,周旋于六个相互敌对的国家之间。每一个对话选择都会改变整个世界的信任、信仰与敌意平衡。
Steam 原始说明
You don't fight wars. You prevent them. Or start them.
Nino the Persuader is a narrative strategy game where your weapon is language and your battlefield is the negotiating table. Set across six rival nations, every word you speak reshapes the political map.
How it works
Each conversation presents a choice: persuade, pressure, or provoke. Behind every response lie three hidden variables — Trust, Faith, and Hostility — tracked separately for each nation. Push too hard and you trigger a war. Go too soft and your own side loses faith in you.
Who you'll meet
- Temple priests who trade in prophecy, not politics
- Generals whose patience runs shorter than their fuse
- Merchants who see every conflict as an opportunity
- Civilians caught between loyalties they didn't choose
Multiple endings, earned not triggered
There are no good or bad choices — only consequences. Six nations, dozens of dialogue paths, and endings that emerge from the cumulative weight of everything you've said.
Design philosophy
No combat. No health bars. No fail states. Just conversation — and the quiet pressure of knowing that every sentence matters.
Languages
Full support: English, Turkish. Russian in development.






试玩版与发售信息
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信息与图片:Steam · 最后检查 UTC