Nino: the Persuader
近日発売
About the game
言葉、権力、そしてその結果を描く物語重視のストラテジーゲーム。説得者ニノとなり、対立する6つの国家を渡り歩こう。会話での選択一つひとつが、世界全体の信頼、信仰、敵意の均衡を変えていく。
Steamの原文説明
You don't fight wars. You prevent them. Or start them.
Nino the Persuader is a narrative strategy game where your weapon is language and your battlefield is the negotiating table. Set across six rival nations, every word you speak reshapes the political map.
How it works
Each conversation presents a choice: persuade, pressure, or provoke. Behind every response lie three hidden variables — Trust, Faith, and Hostility — tracked separately for each nation. Push too hard and you trigger a war. Go too soft and your own side loses faith in you.
Who you'll meet
- Temple priests who trade in prophecy, not politics
- Generals whose patience runs shorter than their fuse
- Merchants who see every conflict as an opportunity
- Civilians caught between loyalties they didn't choose
Multiple endings, earned not triggered
There are no good or bad choices — only consequences. Six nations, dozens of dialogue paths, and endings that emerge from the cumulative weight of everything you've said.
Design philosophy
No combat. No health bars. No fail states. Just conversation — and the quiet pressure of knowing that every sentence matters.
Languages
Full support: English, Turkish. Russian in development.






体験版と発売について
現在の確認データでは体験版の存在を確認できていません。過去にも体験版がなかったという意味ではありません。最新の提供状況はSteamのゲームページで確認してください。
情報・画像:Steam · 最終確認 UTC