Nino: the Persuader
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About the game
Un jeu de stratégie narratif autour des mots, du pouvoir et de leurs conséquences. Incarnez Nino, un maître de la persuasion qui évolue parmi six nations rivales, où chaque choix de dialogue modifie l'équilibre de la confiance, de la foi et de l'hostilité à travers le monde entier.
Description d’origine sur Steam
You don't fight wars. You prevent them. Or start them.
Nino the Persuader is a narrative strategy game where your weapon is language and your battlefield is the negotiating table. Set across six rival nations, every word you speak reshapes the political map.
How it works
Each conversation presents a choice: persuade, pressure, or provoke. Behind every response lie three hidden variables — Trust, Faith, and Hostility — tracked separately for each nation. Push too hard and you trigger a war. Go too soft and your own side loses faith in you.
Who you'll meet
- Temple priests who trade in prophecy, not politics
- Generals whose patience runs shorter than their fuse
- Merchants who see every conflict as an opportunity
- Civilians caught between loyalties they didn't choose
Multiple endings, earned not triggered
There are no good or bad choices — only consequences. Six nations, dozens of dialogue paths, and endings that emerge from the cumulative weight of everything you've said.
Design philosophy
No combat. No health bars. No fail states. Just conversation — and the quiet pressure of knowing that every sentence matters.
Languages
Full support: English, Turkish. Russian in development.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC