Nino: the Persuader
Coming soon
About the game
A narrative strategy game about words, power, and consequence. Play as Nino: a persuader navigating six rival nations where every dialogue choice shifts the balance of trust, faith, and hostility across an entire world.
Original Steam description
You don't fight wars. You prevent them. Or start them.
Nino the Persuader is a narrative strategy game where your weapon is language and your battlefield is the negotiating table. Set across six rival nations, every word you speak reshapes the political map.
How it works
Each conversation presents a choice: persuade, pressure, or provoke. Behind every response lie three hidden variables — Trust, Faith, and Hostility — tracked separately for each nation. Push too hard and you trigger a war. Go too soft and your own side loses faith in you.
Who you'll meet
- Temple priests who trade in prophecy, not politics
- Generals whose patience runs shorter than their fuse
- Merchants who see every conflict as an opportunity
- Civilians caught between loyalties they didn't choose
Multiple endings, earned not triggered
There are no good or bad choices — only consequences. Six nations, dozens of dialogue paths, and endings that emerge from the cumulative weight of everything you've said.
Design philosophy
No combat. No health bars. No fail states. Just conversation — and the quiet pressure of knowing that every sentence matters.
Languages
Full support: English, Turkish. Russian in development.






Demo and release information
No demo is verified in the current check data. This does not mean the game has never had a demo; check its Steam page for current availability.
Steam demo, playtest and Early Access: what is the difference?
Information & artwork: Steam · Last checked UTC