Suho
Disponible
About the game
Un roguelite de survie face à des hordes, baigné de néons, où votre curseur est votre seule arme. Protégez le noyau, balayez des essaims infinis avec une précision digne d'osu!, faites évoluer votre build grâce à des améliorations classées par rareté de butin et survivez à 10 boss cauchemardesques. Puis partez à l'assaut d'un classement mondial inviolable par la triche.
Description d’origine sur Steam
Protect the core. Survive. Every kill comes from your cursor.
Suho is a neon horde-survival roguelite that fuses osu!-style mouse precision, Vampire-Survivors build progression, and core-defense. No twin-stick, no auto-aim crutch - you are the weapon. Sweep your cursor through the swarm, trace elite shapes under pressure, and keep a relentless tide off the core for as long as your build and your hands can hold.
YOUR CURSOR IS THE WEAPON. Contact damage lands where you sweep. Flick to fire soundwaves, circle to charge a blade, trace shields and glyphs mid-fight. A higher kill-streak literally raises your damage.
BUILD A RUN, THEN BREAK IT. Level up and draft from a deep pool of weapons and passives - cursor, aura, satellites, turrets, arc lightning, boomerang glaives, gravity wells, mines and more. Then go further: cross-evolutions fuse a maxed weapon with a partner into a transformed super-weapon.
LOOT THAT HITS LIKE LOOT. Every upgrade rolls a rarity - Common, Uncommon, Rare, Epic, Legendary - that multiplies its power and rolls bonus affixes. Boss kills drop a guaranteed high-tier reward.
TEN BOSSES THAT FIGHT BACK. A rotating cast of bosses, each with a real mechanic: a Hydra whose severed heads regrow unless you burst them down together, an armored Bulwark, a Devourer that eats the swarm to heal, a teleporting Blink, and more. They scale with your power, so they always stay a fight.
GET STRONGER FOREVER. Earn shards every run and spend them on permanent upgrades - vitality, regeneration, power, and weapon initiates that change how every future run begins.
YOUR SOUNDTRACK, YOUR TEMPO. An adaptive, stem-layered score builds from a bass-and-drums foundation to a full-shred peak as your streak climbs, and the whole screen pulses to the music.
TUNED TO BE REPLAYED. Easy, Normal, and Hard difficulty, and a cheat-proof global leaderboard: every score is re-simulated on the server from your exact inputs, so the board is pure skill.






Informations sur la démo et la sortie
Aucune démo n’est confirmée dans les données de vérification actuelles. Cela ne signifie pas que le jeu n’a jamais eu de démo ; consultez sa page Steam pour connaître sa disponibilité actuelle.
Démo Steam, playtest et accès anticipé : quelle est la différence ?
Informations et visuels : Steam · Dernière vérification UTC